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Twitch

A live streaming platform for gamers and creators, supported by ads and subscriptions.

twitch.comApp Store2 sources2 tips
In short

Twitch shows how internal conflicts can stall growth: ads and discovery fought over impressions for months until Verrilli put ads inside discovery under one PM. Revenue ran on CPMs, so streams under 1,000 viewers were treated as non-economic. Lesson: give one owner both sides of a trade-off. Hearst notes Twitch grew into a creator-era juggernaut, with over 60% of young people wanting to create content for a living.

At a glanceTwitch ended an ads-discovery fight with one accountable PM
Two separate teams
  • Ads and discovery fought over impressions
  • Months of back and forth
  • Politics decided the trade-offs
One PM over bothWon
  • Ads placed inside discovery
  • One PM accountable for feed GMV
  • Trade-offs made against a single goal

Months of back and forth and politics removed

From Tom Verrilli on Twitch

What was said about Twitch

  • Twitch ended an ads versus discovery fight by putting both under one PM. Ads and discovery competed for the same feed impressions. Tom Verrilli put ads inside discovery under one PM accountable for GMV from the feed, which removed months of back and forth and politics.

    The principle: when two teams fight over one resource, put one accountable person across both so the trade-off is made against a single goal. In his words, "when you put the same person across multiple things, they tend to organically align those things". Twitch teams also followed Amazon-style two-pizza team ratios.

  • Twitch treated streams under 1,000 viewers as non-economic because revenue ran on CPMs. Because Twitch's ad revenue depended on CPMs, small streams did not generate meaningful income. Impressions were therefore the scarce resource that discovery and ads both wanted.

    This explains why the impression conflict between ads and discovery was so sharp.

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