Apple Feature Case Study That Led to 2 More Features
It was Austin's second self-published game and was featured by Apple, helped by the relationship built from his first feature.
Tips
- Build the Apple relationship with your first feature, then reuse it▶ 7:58Austin got two more Apple features on his own after Bumper Jump, with his latest in mid-May 2017.
- Self-publish a strong game instead of defaulting to a big publisher▶ 5:31Austin self-published and landed an Apple feature for his second game, Sticky Space, then a third, Clock Hop.






