Apple Feature Case Study That Led to 2 More Features
It was pitched to Apple by Austin himself after a GDC 2017 dinner and won a feature in mid-May 2017 without any agency help.
Tips
- Build the Apple relationship with your first feature, then reuse it▶ 7:58Austin got two more Apple features on his own after Bumper Jump, with his latest in mid-May 2017.
- Self-publish a strong game instead of defaulting to a big publisher▶ 5:31Austin self-published and landed an Apple feature for his second game, Sticky Space, then a third, Clock Hop.
- Network at big industry conferences to build relationships▶ 6:37A dinner at GDC 2017 led to Austin's second self-published game being featured.






