The bottom line
Breath of the Wild's score uses restraint, with quiet piano and silence for a melancholy ruined kingdom, and saves its big tunes for the right moments. That restraint makes the rare bursts of familiar or hopeful music, like Tarrey Town's, hit harder.
Key takeaways
- Quiet piano and silence suit a sad, ruined Hyrule. 1:24
- Link wakes with no memory, and his friends are dead or missing, so the game is tinged with sadness and regret.
- The music often fades out completely, leaving only ambient sound and Link's footsteps.
- The score changes with the place and the time of day. 2:09
- There is separate music for the desert, woods, Death Mountain, snow and ruins, which is rare in open world games.
- Town themes keep the same song but slow their tempo at night.
- Classic Zelda themes are hidden in the score as rewards for players who notice. 4:03
- The main Zelda theme plays only as a ghostly echo when you ride a long way at night.
- Death Mountain's music matches Dungeon 9 from the first Zelda game.
- Music also guides the player and warns of danger. 6:58
- Music from the stables, the Fang and Bone shop and Kass's accordion carries from a distance and leads you to them.
- Combat tunes start when enemies spot you, when a guardian targets you, or when the blood moon is about to rise.
- The Tarrey Town song grows fuller with each new arrival and shows hope for Hyrule. 7:33
- The Goron add a horn, the Gerudo a sitar flourish, the Rito wind instruments, and the Zora a subtle extra depth.
- Each addition comes from a main town's music, so the song stands in contrast to the melancholy elsewhere in the game.
Breath of the Wild has some incredible music, and I think composer Manaka Kataoka shows real restraint in how she withholds these banging tunes and famous bits of music until the perfect moment.
Mark, Game Maker's Toolkit
Chapter summaries
0:00 Each Zelda game sets its mood with music
Zelda scores match the feel of each game, and Breath of the Wild's is not the best but has much to love.
- Nintendo picks a different musical mood for each Zelda game 0:29
- Ocarina of Time sounds heroic.
- Wind Waker sounds optimistic, and Majora's Mask sounds foreboding.
- Breath of the Wild does not have the best soundtrack in Zelda history.
- Nintendo has always reflected each game's vibe in its choice of music.
2:09 Old Zelda songs return in new places
The score pays tribute to earlier games, both in town themes and in tunes buried for players to find.
- Town themes mostly echo earlier Zelda games 2:28
- Goron City, Zora's Domain and Gerudo City reference Ocarina of Time's music.
- Rito Village references Dragon Roost Island from Wind Waker.
- Dragon Roost Island is one of his favourite Zelda songs ever, so arriving in Rito Village was a moment for him.
- The Kakariko Village theme is the odd one out, and it is unclear what is going on there.
- Other classic tunes are hidden for players to find 3:58
- The fairy fountain music and Epona's theme are easy to hear.
- Riding by day brings Zelda's lullaby, played very slowly.
- The hiding mirrors how Hyrule lies hidden under the ruins of Calamity Ganon.
- The shrine music is evocative and otherworldly.
5:33 Standout tracks and warning cues
Beyond the hidden references, the score has big set pieces and clever triggers.
- Ganon's castle theme nods to classic Zelda and still stands alone as a great track. 5:54
- It is epic and puts you in the mood for the final boss.
- Another track recalls the light world dungeon music from Link to the Past.
- Korok Woods is singled out as great music.
- The ancient laboratory theme is called super weird and good.
- Combat music starts on some unexpected cues. 7:21
- Standing on a rock monster's head switches the music to a combat tune.
- The music reacts to the player's position, not only to being spotted.
- The same shift happens when a guardian targets you.
7:33 Tarrey Town's growing song
A town song that gathers every race's music is the score's clearest sign of hope.
- The side quest "From the Ground Up" builds a village whose music grows with it. 7:33
- Buying the house in Hateno Village unlocks the quest.
- You gather lots of wood and bring unhappy people from across Hyrule to Tarrey.
- At first the music is hopeful but quiet, like the town itself.
- The reviewer's favourite piece of music in the game.
- The finished song is a full-bodied melting pot that contrasts with the melancholy elsewhere. 9:17
- It stands for different peoples and cultures coming together.
- It shows that Hyrule can live on and thrive.
- Kataoka's restraint pays off: big tunes arrive at the right moment, and the rest is quiet echoes of a long-dead kingdom.
In the growth library
Mark Brown, creator of Game Maker's Toolkit. Shows how Breath of the Wild's sparse, regional, and layered music supports its melancholy tone, guides exploration, and rewards players with hidden callbacks. The Tarrey Town theme, which gains instruments as each race joins the village, is the example that makes it worth watching.
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