CaddieOpen in CaddieDownload for Mac

Superhuman's secret to success | Rahul Vohra (CEO and founder)

Shared by Caddie Library · Updated
Lenny's Podcast1:25:08Open on YouTube
Chapters show their main points

The bottom line

Superhuman grows through word of mouth, earned by a remarkable product built for the users who already love it and by a CEO who spends his time on product. This matters because virality mechanics fade, while love and focus compound.

Key takeaways

  • No product stays viral for long, so lasting growth comes from word of mouth. 7:20
    • Even Facebook in its heyday had a viral factor of about 0.7, and that lasted perhaps a year.
    • LinkedIn's address book import had a lifetime viral factor of about 0.4, which counts as good. 0.6 is great.
  • People talk about products that are remarkable, so Superhuman builds delight, quality and one clear position into the product. 12:53
    • Create delight, deliver remarkable quality and build the extraordinary are core company values.
    • Speed was chosen as the position because few products are sold on it and incumbents struggle with it. At cocktail parties, people pitched it as really fucking fast.
  • Product market fit rises when you build for the somewhat disappointed users who value your core benefit. 54:11
    • Companies with more than 40% of users "very disappointed" to lose the product grow fastest, and fewer than 40% tends to mean struggling growth.
    • Spend half of each planning cycle doubling down on what people love and half overcoming the objections of those users.
  • Manual one-to-one onboarding of early users creates superfans and frees engineers to work on the product. 49:55
    • At peak, about 20 people onboarded users by hand, and engagement, retention and virality beat industry benchmarks.
    • It stops paying off when the market is wide enough that some users want self-service.
  • Moving fast at scale means the CEO spends his time on product, design and marketing, not on managing executives. 19:35
    • Hiring a president cut Vohra's direct reports from eight to two. His time on product, design, technology and marketing rose from 6 to 7% to 60 to 70% of his week.
    • He found the gap with the "switch log", a Slack note to his assistant at every task change. It shows what he did, where a calendar shows only what he planned.

It is the virality you can't measure that isn't a mechanic that isn't in a feature. It is when one user spontaneously tells another user about your product.

Elliot Shmukler, LinkedIn's head of growth, as told by Rahul Vohra

Chapter summaries

0:00 Introduction to Rahul and Superhuman

Superhuman found product-market fit by listening hard to users while choosing which feedback to ignore.

  • Early feedback has to be filtered, not all acted on. 0:01
    • Many early users must be deliberately ignored, even while listening intensely.
    • The aim is something people want, but it can't be all people.
    • The open question is how to listen, and which parts of what users say deserve attention.
    • Rahul's method for sorting feedback is a system built to find product-market fit.
  • Superhuman works unusually, and its methods include things it later stopped doing. 1:43
    • It onboarded every new user by hand for years, then stopped.
    • It also borrows from game design and prices against convention.
    • It is now building products on top of AI and LLMs.
    • Rahul founded Rapportive before Superhuman, and the two companies are the thread of his story.

5:00 The most pivotal moment in Rahul's career

Selling Rapportive to LinkedIn mattered most for the person Rahul got to learn from.

  • The sale was pivotal because it put Rahul under LinkedIn's head of growth. 6:36
    • Rapportive was the first Gmail extension to reach millions of users.
    • Elliot Shmukler had grown LinkedIn from 25 million to over 250 million members.
    • The extension showed, beside each email, who the person is, where they work, their recent tweets and their LinkedIn profile.
    • It drew most of LinkedIn's daily active users to one free app. Rahul says he would have sold it for far more had he known.
    • The sale gave him time to decide what was next and resources to swing for the fences.

7:01 The secret to virality

Real sharing comes from a few heavy inviters, and incentives only move people who pay for the product themselves.

  • A small number of whales drive most invites. 10:20
    • One person can bring in 25, 50 or 100 others, which looks like virality but is one-to-many.
    • Superhuman's referral gives both people a free month.
    • Some users have sent hundreds of invites and now have free Superhuman for life.
    • The incentive fails inside a company, where the company pays, so those users need a different motivation.

11:02 Superhuman's product evolution and core values

A product people share has to be collaborative and remarkable, and Superhuman has recently felt faster.

  • Email had to become collaborative, as other leading apps already had. 11:15
    • Superhuman 2.0 launched early last year to give email a multiplayer mode.
    • Figma, Notion and Loom are collaborative by default, while email stayed single-player.
    • Email is the tool people use more than any other, even more than Slack.
    • This was one of the biggest changes to Superhuman over about two years.
  • Outsiders noticed Superhuman's pace of shipping jump. 13:41
    • The CEO of Product Hunt tweeted that its velocity had "kicked into another gear".
    • Many companies feel the opposite, that they used to ship faster.
    • Rahul's reply to the tweet set up the case study of what changed.
    • The values aim at "so striking, so compelling and worthy of attention" that people can't help telling others.

13:32 Overcoming slowdowns at scale

Some slowdowns are unavoidable, because widening a market in email looks like standing still.

  • Users felt a slower pace of delivery, not a slower product. 14:37
    • Users and customers said it, and the team felt it first.
    • Rahul splits slowdowns into unavoidable and avoidable, and Superhuman had both.
    • Anything built is either solution deepening (better for existing users) or market widening (available to more users).
  • Market widening in email is slow, but it builds a technology moat. 15:29
    • Early on, Gmail and web only let all R&D go into deepening, which got the product to fit.
    • Growth then needs iOS, Mac, Windows and Android apps, plus Office 365.
    • Office 365 is three jobs, because it must work on desktop, iOS and Android.
    • Superhuman now works on every combination of Gmail, Outlook and each platform, which lets it sell to enterprises.
    • While widening, perceived velocity falls, and mostly you have to grind through it.

18:06 Time management and meditation

A CEO's attention follows impulse and rest, and a daily meditation block protects it.

  • An eight-person executive team costs the CEO the work he does best. 18:10
    • It means hiring, goal setting, OKRs, accountability talks and firings.
    • Once a company is big enough, the CEO can define what the role is.
    • He had followed conventional wisdom, with eight or nine reports.
    • No CEO gets the executive team right on the first try.
  • Logging task changes lets him follow what he feels like doing. 21:23
    • He sends his assistant a Slack DM starting "TS:" at each switch.
    • Meetings still get attended. The log just shows where time really went.
    • It showed only 5% of his time on recruiting, where 20 to 30% might be right.
    • A distraction bubbling up is worth attending to, or scribbling in his A3 sketchbook with a 4H pencil.
    • He cites about 21 minutes to recover from an interruption, yet says context switches are fine.
  • Transcendental meditation twice a day keeps him focused and creative. 24:55
    • He does 20 minutes plus 10 of rest each morning and at about 3 PM.
    • His assistant lets nothing override it. Without it he starts to fall apart.
    • After four or five years he feels happier, holds attention longer and is more creative.
    • Apps and books failed him. One-on-one teaching worked, from Laurent Valasek of the Peak Leadership Institute in the Bay Area.

27:35 The role of a president

A president lifts the operating load off the CEO and doubles as a strategic partner.

  • The president runs the company so the CEO can run the product. 27:58
    • The president takes over hiring and firing, goal setting and accountability conversations for the executive team.
    • The role is built for someone who wants to be a CEO next.
    • The president is also a thought partner on corporate strategy, not only an operator.
    • Strategy questions include how far to go with multiplayer, what gross margin makes sense with AI, and when to start a second product.
    • Another question is whether to keep hiring in the Bay Area or continue in Latin America and other time zones.
    • Vohra calls the role a grown-up co-founder. His two co-founders left long ago, and at ten years in he says the journey never gets easier, it gets different.

30:56 Attention to detail

Superhuman sweats details in proportion to how critical the product is, down to the typeface.

  • Vohra picked the font by testing it against four needs. 33:31
    • He printed the UI in about 15 font styles, left them on a desk and let them sit.
    • None was excellent, so he chose Adelle Sans and had a type designer fix a few pinchy glyphs.
    • This happened with only 10 to 15 users.
    • The four needs: beautiful, able to carry any message from party invite to bad news, fast to read, and good-looking email addresses.
    • Adelle Sans is narrow, so a fixed line length of about 90 to 120 characters fits small windows. Long lines slow reading.
    • Its @ sits on the text baseline, so addresses look natural.
  • Early money was taken only as fast as it could be used. 31:30
    • Ed Sim wrote the first three checks. The pitch was one slide: a Gmail screenshot, mostly scribbled out.
    • Offered $750K, Vohra took $250K, then another $250K, then another, as he found ways to deploy it.
    • Sim's earlier check into Rapportive had returned about 5x.
  • How long to polish before launch depends on the market and how critical the product is. 38:57
    • A marketplace with network effects, like early Uber or Lyft, rewards 120-hour weeks because every minute compounds.
    • Email is mission-critical, so it cannot ship half-baked.
    • A founder using Mailbox after a Y Combinator demo day found his follow-ups were never sent. When he re-sent them from Gmail, the queued originals went out too, so most investors got them twice.
    • Vohra's point: the same slip with customers would make you look foolish.

43:00 Finding your unique position

A position must be unique, available and fit the product strategy, and then you push it to 11.

  • Choosing what to dial up is the hard part, and Vohra tested speed three ways. 43:37
    • He read Positioning: The Battle for Your Mind, which showed that the best-known brands stand for one clear thing.
    • In year one he interviewed hundreds of Gmail and Outlook users. Most said email takes too long, and many said the tools were too slow.
    • He then asked whether speed was unique, available and reinforced the strategy.
    • The last big speed pitch he recalled was Google Chrome, with slow-motion videos showing it rendering pages faster than a lightning strike.
    • Bill Trenchard of First Round says speed was the lever Superhuman turned to 11.

47:32 The power of manual onboarding

Paid human onboarding is worth it while it builds a brand and keeps engineers on the product, until the market outgrows it.

  • Onboarding began as mandatory and one-to-one, and self-service came later with difficulty. 48:12
    • You could not use Superhuman without the onboarding session. Today almost every new customer uses self-service.
    • Building self-service felt terrifying because the company's DNA was built around manual onboarding.
    • Some personality types will never want a one-on-one session, and they become important at scale.
    • Vohra says there is only so much that software can do compared with a live session.
  • Humans doing activation let engineers focus on product-market fit. 50:32
    • Easy funding in the zero-interest-rate era let Superhuman pay people instead of building a first-time user experience.
    • Engineers worked on finding fit, deepening the solution and widening the market.
    • Other companies spent almost half their engineering dollars on self-service flows for products that never found fit.
    • Vohra says AI companies have cash falling off trees again today.
    • Onboarding must not lose money. Superhuman always made money doing it.
    • The top of the funnel eventually gets too wide, across enterprise or prosumers, for manual onboarding to make sense.

52:37 Mastering product-market fit

Product-market fit can be measured and raised step by step, by listening only to the users whose love your product can actually grow.

  • Product-market fit is a number, so it can be optimized and can even drive the roadmap. 53:12
    • The survey asks one question: how would you feel if you could no longer use this product? Answers are very, somewhat or not disappointed.
    • Sean Ellis, who coined "growth hacker", benchmarked the question. It predicts success better than net promoter score.
    • The method is written up as "How Superhuman Built an Engine to Find Product Market Fit", still among First Round Review's most shared posts.
    • Changing the survey method, such as email versus in-product, invalidates old numbers and sets a new baseline.
  • Growth comes from the somewhat disappointed users whose reason for loving the product matches everyone else's. 56:07
    • Very disappointed users already love it. Not disappointed users are a lost cause. Something small holds back the middle group.
    • Ask the loyal users why they love it. For early Superhuman the answer was speed, keyboard shortcuts, design and time saved.
    • If a somewhat disappointed user likes it for a different reason, politely disregard their feedback. Even if you built everything they asked for, they would pull you in another direction.
    • A second question surfaces what the right segment dislikes. That gives a list of loves and a list of objections to work down.
    • Superhuman no longer runs the engine on the whole product. It runs it on parts that are almost products of their own, such as Superhuman for Sales, and would use it on any new product.

59:33 Game design in business software

Business software becomes fun and talked about when it is designed like a game, not decorated with points and badges.

  • Gamification fails because rewards undermine intrinsic motivation, while game design builds on it. 1:00:46
    • A 1970s Stanford study gave drawing-loving children a promised reward. They later spent 8% of their free time drawing, against 17% for children with no reward.
    • Gamification works only when the underlying experience was already designed like a game.
    • Vohra was a professional game designer before becoming a founder.
    • There is no unifying theory of game design. Superhuman draws on five areas: goals, emotions, toys, controls and flow.
  • The best games are built from toys, things that are fun without a goal. 1:03:37
    • Superhuman's time auto-completer turns "2d" into two days and "8am in Tokyo" into the right local time. Typing "never" snoozes an email forever.
    • Test a feature by asking if it invites playful exploration and gives moments of pleasant surprise.
    • In onboardings, people tested it with strings of tens and twos, and with "in a fortnight and a day". The surprise when it worked was the fun.
    • It won't win awards, but it is surprisingly fun, and toys can then be combined into a game.

1:05:35 Contrarian pricing strategies

Positioning comes first, then a price survey picks the price that fits a best-in-category product.

  • Superhuman's position as the best email tool for high performers is backed by before and after data. 1:06:11
    • Users get through email twice as fast, reply one to two days sooner and save four or more hours a week.
    • Email makes this easy to prove, because you can compare the 30 days or the year before and after adoption.
  • The price comes from the point where the product starts to feel expensive but is still worth buying. 1:06:48
    • About 100 early users answered four Van Westendorp questions: too expensive, too cheap, getting expensive, and a bargain.
    • Most startups aim at the bargain answer to maximize signups. A best-in-class position fits the "getting expensive" answer, whose median was $30 a month.
    • The method comes from Madhavan Ramanujam's book Monetizing Innovation.
    • Market-size gut check: a $1B valuation at 10x ARR needs $100M ARR. That is 300,000 subscribers at $30, with no price rises or new products assumed.

1:09:29 Leveraging AI

Superhuman's AI features move from helping you write and read email to working on the inbox without you, and user love for them is hard to predict.

  • Early AI features are premium and widely used because they sound like you and are ready instantly. 1:10:03
    • Write with AI matches the voice and tone of emails you have already sent, unlike Copilot or Gemini. Users average 37 uses a week.
    • Auto summarize is pre-computed and updates as new mail arrives.
    • Instant reply drafts every reply overnight. In 2024, the share of AI-written emails sent through Superhuman grew fourfold.
  • Ask AI replaces keyword search with questions. 1:11:22
    • You can ask where an offsite is or for your flight details.
    • Vohra's report on the top five most positive customer responses to a launch used to take 20 to 30 minutes. It now takes under five seconds.
  • The newest release makes the AI work on its own, even while you are away. 1:12:09
    • Auto Labels sort mail by a short prompt. Auto Reminders and Auto Drafts follow up for you.
    • Workflows turn email into repeatable flowcharts, so you can be on vacation while they run.
    • Vohra's example is a job-seeker email. Today he replies and forwards it to the head of people. Workflows automate both steps.
  • Which AI features users love is unpredictable. 1:14:25
    • Write with AI sounds like a commodity, yet its usage still surprises Vohra.
    • Features he expected to be hits were used less than he thought. Features built with "I don't know, but let's build the thing" were loved.

1:15:40 Transitioning to enterprise solutions

Selling to large firms means serving Outlook users and several other stakeholders, so the product must meet enterprise needs.

  • Outlook users expect different things from Gmail users 1:16:10
    • They expect their email app to also be a full calendar, so Superhuman keeps investing heavily in calendar.
    • They are used to safeguards such as external recipient warnings and sensitivity labels, and both are now built.
    • Gmail users are happy to keep email and calendar as separate apps.
    • Rahul can say little more about the calendar work, but calls it pretty exciting.
  • An enterprise sale is multi-threaded, with many stakeholders beyond the user 1:17:18
    • Enterprise mobile management is supported through Microsoft Intune.
    • One of the big three strategy consulting firms now has thousands of users, after piloting for a year.
    • The mobile app arrived late because IT must control which apps save attachments or receive pasted email text.
    • Workplace management groups also want analytics on how teams work.

1:19:08 The Single Decisive Reason framework

A good decision rests on one reason strong enough to carry it alone, because piles of weak reasons mislead.

  • Every important decision should have a Single Decisive Reason (SDR) 1:19:22
    • Rahul took the tool from Reid Hoffman at LinkedIn.
    • Teams who bring a decision are asked for their SDR. If they cannot name one, they have not yet found why they want it.
    • A pros and cons list distorts judgment: with 3 pros and 10 to 15 cons, the effort of writing the cons sways you.
    • Groups lean more risk averse and consensus driven, which makes this worse.
  • Test each reason by asking if it alone would justify the decision 1:22:49
    • Ask: if only this were true and the others were not, would you still do it?
    • Sometimes the answer is yes. Sometimes the weak reasons were hiding a strong reason on the other side.
    • Many weak reasons rarely add up to a strong one.
    • Opportunity cost matters: every feature built is another not built, so build for one strong reason.

1:22:32 Conclusion and final thoughts

Superhuman's time savings hold up under a customer's own audit.

  • An enterprise customer confirmed the time savings independently 1:23:57
    • The consulting firm ran an internal case study and found 3.3 hours saved per partner per week.
    • Only one other tool they bought did that: ChatGPT.
    • Superhuman's own claims: email twice as fast, replies one to two days sooner, four or more hours saved weekly.

In the growth library

Rahul Vohra, Founder and CEO, Superhuman. Rahul Vohra explains how Superhuman finds product-market fit with a survey-driven engine, onboards users by hand to build superfans, prices at the 'starting to get expensive' point, and restructures the CEO role to speed up shipping. He moved from 6 to 7% to 60 to 70% of his week on product, design, technology and marketing, and Superhuman users now run its AI write feature 37 times per week.

Lessons that draw on this:

More from Lenny's Podcast · The whole library, and ask it anything

Transcript931 lines
Introduction to Rahul and Superhuman 0:00
0:00

Let's talk about product market fit. You have to deliberately not act on the feedback of many of your early users, and this is at the same time as listening to people intensely and building what people want. That's what we're here to do, is to make something that people want, but it can't be all people. And the question becomes, how do you listen to them? And then even of what they say, what do you pay attention to and what don't you? The trick here is- You're not doing what a lot of CEOs think they need to be doing with their time.

0:29

A lot of CEOs think they need to spend time on hiring or org building and you intentionally, "I will spend time on product and marketing design." This is a technique that I call the switch lock. It's born out of the observation that your calendar says what you thought you were going to do, but it's really only your trail of work that describes what you actually did. How can we capture that? So I came up with the following idea. What if I just did whatever the heck I wanted?

0:55

What's the most pivotal moment in your career, in your life? I learned the real secret behind virality. There is no such thing as a truly viral product. What then is the true secret? It is- Today my guest is Rahul Vohra. Rahul is the founder and CEO of Superhuman and one of the most thoughtful and insightful and articulate founders that I've met. As you'll see in our conversation, it's hard not to be captivated by Rahul's storytelling skills and also his really insightful takes on how to build great products and teams. This episode is for anyone who's looking to build their product taste, help their teams move faster, learn how to think better from first principles. And also learn about Superhuman's very unique approach to building their company, including why they manually onboarded every single new user for years and why they decided to stop.

1:48

Why they ignored most of their customer feedback on their way to finding product market fit, and also how you can use his approach to finding product market fit for your own company. Also, the power of game design in building great products, a very contrarian take on pricing strategy, what Rahul has learned about building scaled products on top of AI and LLMs and so much more. A huge thank you to Ed Sims, Conrad Irwin, Bell Trenchard and Gaurav Vohra for suggesting questions and topics for this conversation. If you enjoy this podcast, don't forget to subscribe and follow it in your favorite podcasting app or YouTube. Also, if you become a yearly subscriber of my newsletter, you get a year free of Superhuman that you can start using immediately. You also get a year free of Notion, Perplexity Pro, Granola and Linear.

2:31

Check it out at lennysnewsletter.com. With that, I bring you Rahul Vohra. This episode is brought to you by Eppo. Eppo is a next generation A/B testing and feature management platform, built by alums of Airbnb and Snowflake, for modern growth teams. Companies like Twitch, Nero, ClickUp and DraftKings rely on Eppo to power their experiments. Experimentation is increasingly essential for driving growth and understanding the performance of new features, and Eppo helps you increase experimentation velocity while unlocking rigorous deep analysis in a way that no other commercial tool does. When I was at Airbnb, one of the things that I loved most was our experimentation platform where I could set up experiments, easily, troubleshoot issues, and analyze performance all on my own. Eppo does all that and more, with advanced statistical methods that can help you shave weeks off experiment time and accessible UI for

3:25

diving deeper into performance. And out-of-the-box reporting that helps you avoid annoying prolonged analytic cycles. Eppo also makes it easy for you to share experiment insights with your team, sparking new ideas for the A/B testing flywheel. EPO powers experimentation across every use case, including product, growth, machine learning, monetization, and email marketing. Check out EPO at get epo.com/lenny and 10 x your experiment velocity. That's geteppo.com/lenny.

3:56

This episode is brought to you by the Fundrise Flagship Fund. Full disclosure, real estate investing is boring. Prediction markets are exciting. Meme coins are a thrill ride. Even the stock market can swing wildly on a headline. Hello, DeepSeek. But with real estate investing, there's no drama or adrenaline or excuses to refresh your portfolio every few minutes, just bland and boring stuff like diversification and dividends. So you won't be surprised to learn that the Fundrise Flagship Real Estate Fund is a complete snooze fest.

4:27

The fund holds $1.1 billion worth of institutional caliber real estate managed by team of pros focused on steadily growing your net worth for decades to come. See, boring. That's the point. You can start investing in minutes and with as little as $10 by visiting fundrise.com/lenny. Carefully consider the investment objectives, risks, charges, and expenses of the Fundrise Flagship Fund before investing. Find this information and more in the fund's prospectus at fundrise.com/flagship. This is a paid ad.

The most pivotal moment in Rahul's career 5:00
5:04

Rahul, thank you so much for being here. Welcome to the podcast. Hello, hello and thank you for having me Lenny. I have so many questions for you. We're going to have so much to talk about. I actually want to start with your time before Superhuman. When I was preparing for this chat, I actually asked you, what's the most pivotal moment in your career in your life? And you told me that other than starting Superhuman, it was selling your previous company Rapportive to LinkedIn.

5:30

So let me just start there. What was that experience like? What do people not know about this phase in your life and just why was it so pivotal? So for folks that don't know, Rapportive was my last company. It was the first Gmail extension to scale to millions of users. Basically on the right-hand side of Gmail, we would show you what people look like, where they work, links to their recent tweets, their LinkedIn profile and everything else that they were doing online. So if you were hiring, marketing, selling in BD, super useful. It turns out we somehow attracted most of LinkedIn's daily active users onto this one free app, and I then ultimately ended up selling that to LinkedIn. That by far, as you said, was the most pivotal thing I'd done in my career, prior to starting Superhuman. Now, had I known that we'd amassed most of LinkedIn's active users onto one app, I would have sold it for far more. But the actual

6:30

pivotal moment was really who I got to work with. Because I reported to LinkedIn's head of Growth, Elliot Shmukler. He was responsible for scaling LinkedIn from 25 million members to when I joined, north of 250 million members. And during my first one-on-one, I learned the real secret behind virality and big hint, it's not about viral mechanics. Overall that acquisition experience gave me the time to figure out what was next and the resources to truly swing for the fences.

The secret to virality 7:01
7:02

Okay. Well, I have to follow this thread that you put out there, what the secret is to virality. What did you learn there? Well, in my first one-on-one, I sat down with Elliot and I said, "Hey, I'm here to learn. Please teach me everything that you know about virality." And he said, "Okay. Well, hate to burst your bubble, but there is no such thing as a truly viral product." I said, "What do you mean? How do you explain Facebook for that matter? How do you explain LinkedIn?"

7:32

And he said, "What I mean is, no app has sustained a viral factor of greater than one for any real period of time." Even Facebook in its heyday had a viral factor of about 0.7. And he told me that lasted for perhaps a year, so one person was creating about 0.7 new users. I double-clicked again and I said, "Well Elliot, what about the address book import?" This is one of the things that LinkedIn got famous or infamous for. You could import your address book and then it would spam slash invite everyone who happens to be members of LinkedIn in your address book, and then eventually it would just invite everyone to LinkedIn. And he said, "That's an amazing feature, but you have to remember not everyone is going to use it all the time." So even that feature had a lifetime viral factor of about 0.4, and that's considered good.

8:29

0.4 is good for a viral feature, 0.6 is great, something like 0.7 is absolutely incredible. You're in the stratosphere up with Facebook at that time. So I said, "Well, okay, all of these things by definition are going to Peter out. There's going to be an asymptote. None of these viral mechanics keep on compounding. Which actually makes sense, it would be a little absurd if things just kept on growing. What then is the true secret behind virality?" And he said, "It is word of mouth. It is the virality you can't measure that isn't a mechanic that isn't in a feature. It is when one user spontaneously tells another user about your product." That really colored how I think about growth and virality. Since then, it has shaped so much of what we do at Superhuman and so much of how I think about growing brands.

9:23

Wow, you're such a great storyteller. I'm just listening here, just captivated, "What is he going to say next?" That was fascinating. I actually have a post that I'm going to link to that, that very much aligns with what you're talking about, which is titled, Virality is a Myth mostly. It's based, I forget, on this book where they do all this research on actual viruses. It turns out they're not actually spreading in this exponential way, there's one person that spreads it to a lot of people and it keeps happening. That's actually apparently what the data shows.

9:54

I'm curious if you found this same thing, which is, when people think of an app as going viral, it's one person with a massive platform sharing it and their audience adopts it and that's just one to many and then it just happens a couple of times and it looks like it's going viral, but it's a person to many people, not many people to many people. Thoughts on that? Yeah, we've definitely found that there are whales, to use the gaming terminology, that one person is going to be responsible for inviting 25, 50, 100 people, and they may have various motivations for doing that. In Superhuman, as an individual subscriber, if you refer somebody else and they sign up, you both get a free month, which is a great incentive if you're paying out of pocket. We have people who send many, many hundreds of invites and there are some people who essentially have free Superhuman for life now due to how many

10:49

people they've invited. But of course that incentive doesn't necessarily work inside of a company or inside of a team where ultimately it's the company paying for the product, so you have to then come up with new motivations for those people. That's where there really isn't

Superhuman’s product evolution and core values 11:02
11:03

any substitute to having a genuinely multiplayer or a genuinely collaborative product. That's one of the huge evolutions we've taken Superhuman through over the last, probably about two years. Early last year we launched what we call Superhuman 2.0. The basic idea is, we saw almost every single other app of note become collaborative by default, Figma, Notion, Loom. These are all multiplayer or collaborative by default. Yet email, the one tool that we all use more than anything else, even more than things like Slack, was still firmly stuck in its single-player origins.

11:43

I want to come back to something that you mentioned that I didn't come back to you that I think is really core to what you just shared, which is word of mouth being so important. People talk about all these viral features and sharing contact books and all these things. And your point is, that takes you to a place, but really what helps a consumer-ish product spread is word of mouth, people sharing with each other. Which, then the question is, how do you do that? We're going to talk about a lot of things that you did to make Superhuman something people want to share, but in the end it's just making something people want to share. That's the definition almost. Then it's like, what makes people want to share stuff? It's amazing, it's helping them, something that is remarkable.

12:22

Well, it turns out, because you mentioned remarkableness, that is one of our core company values. If you think about what a company has to do, it has to grow. How do things grow? Well, let's take Elliot's advice at face value, and I believe it's true, it's creating something that people share. You mentioned one way of doing it, which is something that people want to share. There's actually another way, which is simply creating something remarkable, and you used that word, and that is one of the core values of Superhuman.

12:53

We have, create delight, create something that is so joyful that really truly brings people delight. We have deliver remarkable quality, something that is so striking, so compelling and worthy of attention that people can't but help tell others about it. Then we have build the extraordinary, which is a measure of the efficacy or the innovativeness of what we want to build. That's another trick, which is literally baking these raw ingredients for growth into your company values.

13:23

I didn't know that was one of your values. That makes so much sense. Okay, we're going to come back to that, because I think that is... There's so much to learn about how you think about product and how you think about building the company that builds

Overcoming slowdowns at scale 13:32
13:33

the product. But I want to actually start here with how this conversation came to be. The CEO of Product Hunt, Rajiv, tweeted months ago, he tweeted this and we're going to show this if you're on YouTube, "Superhuman's product velocity feels like it's kicked into another gear as of late. Does anyone else notice this?" I saw that, I'm like, "I completely have noticed this. It feels like there's just feature shipping left and right, AI this, AI that. It feels like it's just a new company." And I tagged you on the tweet. I'm like, "Hey Rahul, what's changed?" And you answered with a few things and it just made it clear there's a lot to learn about what you did.

14:12

Because a lot of companies are in this phase of just, "Things aren't moving as fast as we want. We used to be so much faster, we used to ship all these features and now we don't." So I think this is a really cool real case study illustrative example that we can analyze. So let me ask you this, what did you notice that told you something needed to change at Superhuman? And then what did you change that actually had the most impact on your ability to ship and move faster?

14:37

I think what we noticed was this sentiment, and we felt it first ourselves, but we also started hearing it from the market, from our users, from our customers, that we'd slowed down. And as a founder, as a CEO, that's the absolute last thing you want to hear. It's our job after all to speed things up. When I ask people what do they mean by slowing down, they didn't mean the product, of course, the product wasn't working any slower, but that the pace of delivery seemed to have slowed down. I think to break this down, it's important to start by defining what we mean by a slowdown. There's the kind of slowdown that is unavoidable in certain spaces, and then there is the kind of slowdown that is quite avoidable. We actually had both. So starting with unavoidable slowdown, you can classify anything that you build in a company into one of two categories, solution deepening and market widening. Now,

15:34

solution deepening means making your product better for its existing users, but not making it available to more users. Whereas market widening means making your product available to more users, but not making the product itself any better. There are some spaces, there are some markets, there are some platforms where market widening is really fast and really easy, and there are some spaces, email is one of them where market widening is really hard and really slow. But when we started we had a great deal of focus. We only supported Gmail, we were only on the web. In those early years, we could pour every ounce of R&D energy, every engineering dollar, into solution deepening, making the product better for existing users. And of course users loved it. It's how we got to product market fit. It's how most startups do.

16:24

But at a certain point, almost every company then has to start investing in widening the market. For example, the market of people who will use a new Gmail front end but without a mobile app, does exist, but it is relatively small. This is something that every new email startup is going to learn sooner or later. In order to keep on growing, you are going to have to need to add an iOS app and then a MacOS app, and then a Windows app, and then an Android app. Then you'll soon want to support Office 365. But that's not one thing, that's actually three things, because you have to support Office 365 on desktop and then on iOS and then on Android. That's all much easier said than done. I think we at Superhuman now know things about these APIs that literally no other company knows, and I would not wish it upon my worst enemy. So fast-forward to today, and Superhuman now works wherever you do on every combination of Gmail,

17:18

Outlook, Mac, Windows, Web, iOS, Android, and this actually turns out to be a really great technology moat. Almost no other email app can claim this. It's taken many years of intense investment. I think we'll touch on this later, but it's one of the main reasons why we can sell into the enterprise, because we now know everyone can use it. But this is the hard part, when you're doing that market widening, you're not solution deepening, so your perceived product velocity may decrease. You can avoid some of these things with some smart technology decisions, but mostly you just have to grind through it, and it is worth it to get to the other side. Then there's the kind of slowdown that is avoidable.

17:57

If I remember my answer to Rajiv's tweet, that was the kind I was talking about. In that case it was our management structure, or who does what. When we hired our initial executive teams,

Time management and meditation 18:06
18:10

I followed very conventional wisdom. I ended up with a set of VPs and eight, I think direct reports, maybe even nine. I thought that's what you were meant to do. That's how startups are meant to scale. But as anyone who's been there knows, eight direct reports is a lot. It's a lot of hiring, it's a lot of goal setting, it's a lot of OKRs, it's a lot of accountability conversations, and fortunately also it's a lot of firing. No CEO ever gets their executive team right on the first try. That time I had for the things that I think I can genuinely be world-class at things like product and design and technology and marketing, that all began to rapidly disappear, and as a result the organization began to slow down.

18:54

Unfortunately, I was also tracking my time very closely, I had this crazy way of tracking it. At one point I noticed I was spending six to 7% of my week on these areas, these areas where I can truly be world-class at. So I had two realizations. Number one, as CEO, once you get to a certain scale, and we were definitely at that scale, you can actually define what you want the role of a CEO to be at your company. And number two, the Superhuman opportunity deserves everyone who works at the company to spend as much time as possible in their zone of genius, so that includes me as well as everybody else. What I did is, I hired a really great president, I went from eight direct reports to two, and the amount of time that I spend on product design, technology and marketing went up from six to 7% to about 60% to 70% of my week.

19:49

Just to mirror back a few things. One is, people may feel like you are not shipping as much as you used to because you're actually building things they don't care about, which is support for office and all these things that they don't need, but the business needs to expand, integrations with Microsoft and Android and all these things. I think that's such a good point, that it looks like nothing's happening when there's a lot of good stuff happening for other users that aren't you.

20:14

Then there's this point about people delegate. Then a leader of delegates, hires all these execs and they're like, "This is not what I wanted. Why have I done this?" And you think it's going to speed up, but it slows down. A couple threads here that are really interesting. One is this time tracking thing, I need to know how do you do this? The fact that you knew seven to 8% or whatever the number is, to that granularity of your time you're spending on things you wanted was that low, how do you do time tracking? Let's not go super far, but just what's your approach?

20:48

This is a technique that I call the Switch log. It's born out of the observation that your calendar says what you thought you were going to do, but it's really only your trail of work that describes what you actually did. So how can we capture that? And actually, how can we create a system of work that isn't tethered to a calendar, where you aren't at the behest of what some timetable says you do or you don't have to do? So I came up with the following idea, what if I just did whatever the heck I wanted? What if every single time I change task I just Slack DM'd my EA, but this also works in Slackbot, it just has to go somewhere. I Slack DM'd my EA and I said, "TS:," and then a few words for the task I was doing. Well, that would create certain changes. Instead of having to constantly look at the calendar and think, "Oh, should I stop this task, start that task, I can just do what I want." If what I feel right now is, "Oh boy, I really need to prepare

21:59

for Lenny's podcast, I'll go ahead and do that." And if I get bored or distracted eight minutes in, which sometimes happens because something else just bubbles up to the top of my mind, well, there's a reason that my body is bubbling it up to the top of my mind. I also practice transcendental meditation, so I'm very keen on the idea of being aware and listening to what's bubbling up. So it's okay for me to then go and attend to that thought as opposed to start to expend my focus points or my discipline or willpower on the thing that I thought I was meant to be doing. All I'd have to do is I'd go back to Slack, "TS: Dealing with this other thing." And by the way, you should obviously turn up for your meetings. I'm not saying just blow through your meetings and not turn up for your one-on-ones. Definitely do those things. What I'm saying is, do what feels right for as long as it feels right to do. Then at the end of

22:52

the week you can see where your time is going. I realized at one point that I was spending only in those days 5% of my time on recruiting, whereas perhaps I should be spending 20 or 30% or more of my time on recruiting. But the biggest thing was, I saw I was only spending six to 7% of my time on product, on design, on technology and marketing. These are things where I know I'm really good at them. I should either be teaching people how to do them or doing them or some combination of both.

23:21

That's probably the best thing for me. It keeps me really happy, very joyful, it keeps me sharp, but it's also scaling the organization. So that's how we had that kind of an insight. Once you have this Slack Log, you can then graph it and chart it and see where your time is actually going. How cool. Clearly this is an app opportunity or an agent opportunity where you're just telling this thing every time. It's essentially tracking context, which we're always hearing, try not to avoid context which switches.

23:50

I think context switches are fine. There's definitely this idea that, for every interruption you have, the brain does take roughly 21 minutes on average to recover, to get back to the efficacy before that you were disturbed. It's a big deal, of course, I'm building productivity software, we designed Superhuman to minimize the amount of distraction and disruption that's possible within the app. But if you are working on something and at the back of your mind something bubbles up, you have to attend to it in one way or the other. Sometimes I just write it down, actually, I don't have my notebook with me, but it's really big. I have a gigantic, whatever twice the size of A4 is, I guess A3 sketchbook and I always have a 4H pencil, so whenever one of those thoughts comes up, I just scribble it down. Or I actually stop what I'm doing and I attend to that task, because there's a reason it's bubbling up right now.

24:44

I love that you know exactly the type of paper and pencil, 4H pencil, A3 paper, [inaudible 00:24:51]. Okay, this is going to be a theme. You mentioned meditation, you said you do TM, so you do 20 minutes in the morning, 20 minutes... Do you do it that style or you do a longer session? I do about half an hour in the morning, including rest time. The physical rest component of it is very important to me. So it's 20 minutes of the actual meditation, then 10 minutes of rest. I do that in the morning as well as in the afternoon at around 3:00 PM And you just carve that out in your calendar.

25:14

Everyone knows Rahul at three o'clock, he's going to be out. Absolutely. My EA knows, they're the one who's organizing the calendar and making sure things happen when they need to happen. They also know that nothing can override this TM block. Without it I genuinely start to fall apart. But with it, I'm able to access some very deep competencies that I didn't have before. I've been doing this now for about four or five years, and initially I simply felt happier, occasionally even more euphoric coming out of a really great meditation session. But over time I found that my ability to focus was increasing. I could hold attention on something for much longer, but I also was able to become much more creative and much more expressive. These are well-known side effects, as it were, or intended effects for some people of TM. And interestingly about TM, if you compare it to other forms of meditation, they don't have quite the same impact across quite as many executive

26:16

functions. So there's something particularly interesting that's going on with transcendental meditation as opposed to other forms that folks are still trying to unravel and figure out. If folks want to, if they're inspired and they want to check out this form of meditation, any advice on where they could go learn? Absolutely, a lot. But in summary, have a coach teach you. I had many false starts myself with meditation, trying the various apps, learning from books. None of it really worked for me.

26:45

What worked was having one-on-one teaching from someone themselves who had been taught one-on-one the Yogic or the Raja tradition of teaching. This person in particular had also been a venture-backed founder multiple times over, so they're very well aware of the kinds of stresses that I tend to be under. And all of his clients are mostly in technology as well. If you're in the Bay Area, this person's name is Laurent Valasek. They run an institution called the Peak Leadership Institute. And this is all about how we can live a more integrated and whole life. Integrating wellness practices like meditation, but for the purpose of unlocking peak performance in life and in business.

27:30

Thank you for sharing that. That is very actionable. We're going to link to that in the show notes. Okay. I'm going to try to bring us back on

The role of a president 27:35
27:37

course. The other thing you mentioned that I think is really interesting is hiring a president. A lot of founders and leaders might be hearing this and be like, "Going from eight reports and doing all these things I don't want to, spending most of my time on the product and design and marketing, amazing." What did this president take off your plate and what is their responsibility and that allowed you to do the stuff you wanted to do?

27:58

The biggest thing was taking off the operations and the management of the executive team and the rest of the company. Think of the president role in Superhuman as an operationally extremely challenging and a very growthful role. It is perfect for someone who wants to go on to be a CEO in their next role. Instead of hiring and firing that team, instead of managing and setting their goals, instead of the accountability conversations, someone else who's now doing that.

28:35

In addition, because that's not the only job, in addition, they're also a very strong thought partner when it comes to corporate strategy. When it comes to, where do we take act one, our email product? How far do we go down the multiplayer path? How aggressively should we lean into AI? What's a reasonable gross margin in a world with AI? Are we from a financial perspective okay dipping now and then coming back later? When should we start building our second product? How do we think about our R&D strategy? Should we keep on hiring in the Bay Area, or as we've done for many of our recent hires, should we continue hiring in Latin America? Should we consider other time zones as well? And so on and so on and so on. I'm just randomly coming up with questions, but the list is truly endless. Another way to think about it is, it's almost like a grown-up co-founder. The two people I co-founded the company with, Comrade and Vivek,

29:37

they've long since gone from Superhuman. We're now a 10-year-old organization and I'm one those rare founders that is persisting and thriving actually 10 years in. That said, the journey never gets easier, it gets different and you still need that co-founding energy around you. I have a handful of people in the organization who are in their roles providing that kind of energy, that kind of input, and who thrive off doing so. Then the president role is definitely one of them.

30:07

Incredibly interesting. There's so much there. One, just a couple of things I'll share and then I want to move on to a different topic. One is just, it's cool the solution to helping you move faster and do the work you want to do is org design. That feels like a really doable thing. If you're finding you're not spending time on things you want to spend time on and things aren't moving as fast as you want, it's essentially you can find people to take on things that you don't want and shift the way that the org is structured and that could solve a lot of problems. That's what it did for you. Then I think it's also really interesting, there's this lesson here of as a founder, if you're just feeling depleted or just don't have the partner you want, you could bring someone on that could be that person.

30:50

Absolutely. Okay. There's so much there. That was much more of a rich area than I even

Attention to detail 30:56
30:55

expected. I want to zoom out a little bit, and there's a couple themes that came up again and again when I talked to folks that you've worked with, investors in Superhuman. The two themes are contrarian thinking, in terms of building the company, and strong attention to detail. Let's spend a little time on attention to detail. Like I said, this is one of the things that came up again and again when I was asking people about you. So I have this quote from Ed Sims, and maybe your first investor. Were they your first investor?

31:26

Yeah, that there's a bunch of people on Twitter who are going to fight for that. But to set the record straight, Ed Sim did actually write the first three checks into Superhuman. First three checks? At subsequent rounds. Well, yeah. Quick sidebar on that, he runs Boldstart Ventures alongside his partner Elliot Durbin. They have a particular interest in backing second-time founders, but they'll also back first-time founders, and they love application and infrastructure areas like Superhuman, so we were like the perfect investment. He also wrote a check from his previous fund into a Rapportive, and I think I'd made him five X that money. Nothing to write home about, but definitely, "I'm going to back this guy again." So I went to him and I said, "Hey listen, this is going to sound crazy. I want to take on Gmail." He said, "Do you have a deck?" I was like, "Yeah, here it is one slide, here it is." And there was a screenshot of

32:20

Gmail with most of it scribbled out, "I want to build that and it's going to be amazing." So he said, "Cool, we're in. Can I wire you the money?" And I said, "No, I don't even have a bank account yet." I come back two days later with a bank account and he's like, "Cool, I want to wire you 750 K." And I said, "I don't even know what I'm going to do with that money. I'm not paying myself, I won't for a while. We don't have any employees. I can't think of anything I want to spend it on. Tell you what, I'll just take 250 K." And he was like, "What?" I'm like, "Yeah, I'll just take 250 K." We start having the conversation around venture economics. I'm like, "Yeah, it's fine, we'll figure it out." Then a few months back I took another 250 K and a few months back I took another 250 K as I began inventing ways and finding channels to deploy capital properly.

33:11

I love this story. I love all these stories you're sharing I've never heard before. And by the way, it is awesome. We're talking about him coming on the podcast, maybe breaking our VC rule. So specifically the story he shared with me that is maybe an example of you and your attention to detail is, he said that you created your own font because existing fonts weren't good enough. Is that true? Kind of. Okay. The font that we use today is a modified version of Adelle Sans. The story there is, I looked at all of the major font families, and honestly none of them was what I would call truly excellent. That may sound like an odd thing to say. So let's, if you will permit me to talk about typography and email- Please.

33:56

The first thing we did was, we took our UI and we laid it out in about 15 different styles using examples of the major font families. We actually printed these out and we left them on a desk in the middle of our office. Sometimes with design, you want to tune in to your immediate most visceral response, but sometimes you want to truly let a design marinate. And this was the latter. So we let these designs marinate, we let these font choices percolate. Like I said, none of them was truly excellent. Number one, I was looking for a font that was in and of itself gorgeous. Number two, I was looking for a font that could also convey a message of any kind, without overpowering the sentiment of that message. For example, does the font work when this is inviting you to a party? Many fonts, including almost all serif fonts, are actually too somber or too sober for that. Or to pick another extreme, does the font work

34:58

if it is informing you of somebody's passing, many fonts are just too jaunty for that. You wouldn't want that kind of message in Comic Sans, for example. And number three, I was optimizing for a font that made reading speed and comprehension really fast. And number four, I was looking for a font that made email addresses themselves look great. So I discarded all the 15 because they weren't good enough, and after searching high and low, I came across a font called Adelle Sans, which is designed by a foundry called Type Together, type-together.com. They have a whole bunch of lovely fonts, go check them out. And if you go through my list, number one, Adelle Sans is gorgeous. I think each character is a work of art. It's beautifully formed. Number two, Adelle Sans is, I would say upbeat, it's optimistic, yet it's serious enough to convey any kind of message. It has just the right amount of personality, yet not too much personality. Number

35:55

three, Adelle Sans is also unusually narrow, and that actually fits email particularly well. One of my pet peeves with Gmail, which by default uses Ariel, is that the lines are as wide as your window. So if you're in a wide screen, then the lines get really arbitrarily long. The problem with really wide and really long lines, is that they decrease reading speed. Because by the time you've reached the end of one line, your eyes have lost track of the start of the next line. And Ariel itself has fairly wide characters, which further exacerbates that.

36:29

So at Superhuman we, if you've used the product, you know this, we fix the line length or the typographical measure to the optimal length for reading speed, which depending on the font is around 90 to 120 characters. And Adelle Sans is quite narrow, so it actually lets us do this on quite small windows with fairly dense line. So we get a lot of information on fairly small windows without getting a very long typographical measure, optimizing for reading speed and for comprehension. Then number four, finally Adelle Sans has very unusual treatment of the at symbol in an email address. It actually puts the base of the A in the at on the same baseline as the rest of the text. So for example, if your name has an A, my name does Rahul at Vohra, three A's and or two A's and an at, they're all actually on the same baseline. It's a small thing, but it makes the email addresses look incredibly natural. If

37:31

you look at that and then you actually look at email addresses laid out in other fonts, those other the fonts look really clunky and awkward because the A is kind of shifted around and it just looks a bit silly in my opinion. Now Adelle Sans isn't perfect. So we then worked with a type designer on some of the specific details that there are some of the glyphs, which get a little pinchy as it were, and what we use today is very close to retail Adelle Sans.

37:55

And this was pre-launch or this was after you'd already launched? We'd probably had about 10, 15 users at the time. So I think that's pretty contrarian unique to be this focused on the font and the typeface before you even launched. This was like, "Is this even going to be a thing? Will anyone even care?" And I think this says a lot about the way you think about product. Oh yeah, that thought never crossed my mind. I think we'll probably come to it later, but the idea that, is this never going to be a thing? I think that's a dangerous thought. We can't start thinking that way, because at what point do you stop second-guessing yourself?

38:35

Interesting. So you were confident this was going to work, so because I am so confident it'll work, I need them to get this right. There's also this trap founders fall into of just spending too much time perfecting a thing that never works and there's always advice launch early, launch often. Thoughts there? How do you find that balance? What's your advice there? How much to spend time ahead of launch really does depend on the markets and the structure, the nature of your business model. For example, let's say you are building a marketplace in a greenfield opportunity, so imagine the Lyft or Uber in their heyday. There's a strong network effect, because the more cars you have on your platform, the shorter waiting times are, therefore people are going to preferentially use your app versus the other person's app.

39:27

That's when there's no time to spare, that's when you probably shouldn't even be sleeping. You're going to hire the most aggressive maniacal people possible. You're going to work 120-hour weeks, because every marginal minute actually does matter. Every marginal minute in the market, growing compounding is going to make your next year even better. That's actually not true of all startups and it certainly isn't true of something like Superhuman.

39:57

Yes, working harder is always better and we work tremendously hard at Superhuman, but not to the point where it made sense to release something that didn't work. I'm reminded of a story of a founder that was in Y Combinator, told me about their demo day experience. They used Mailbox, which some folks may remember was also a startup, and Dropbox famously acquired them for about a hundred million dollars. The reason that they were well known, apart from the acquisition, is they were the first to popularize, swipe to archive or swipe to mark down, which of course is now standard in Superhuman and every other app. This founder was using Mailbox and was having an amazing demo day. They're working the room, they're meeting investors, they're pitching their photography app in this case. He went home that night and went to his laptop, fired up mailbox and sent off a bunch of follow-up emails. He waited the day, didn't hear back, he waited two days,

41:09

didn't hear back. On the third morning he figured something was up, so he fired up Gmail, went to his sent mail, and you guessed it, there were no sent mails there. So something had broken with mailbox. So he's cursing to himself trying to remind himself everything's going to be okay. Sent all the same emails from Gmail manually and they all came through. But then one of the investors said, "Hey, by the way, you might want to check your email clients, because I've been getting some of your emails twice." Now he goes back into his Gmail, he sees that yes, actually the original emails that were queued up in mailbox have now indeed been sent, and some of the investors, and unfortunately most of the investors he actually pitched twice. Now, is this the end of the world? No, an investor can overlook that. Probably a good thing that you're trying new apps. But was it horrifying and was it really scary? Absolutely.

42:08

Imagine this wasn't investors, imagine this was a customer, someone who you were trying to convince to buy your thing and that you knew what you were doing and you had attention to detail and you had everything just buttoned up and under control. Well, now you've lost face, now you look foolish. That's why when you have mission-critical products like email where you are interfacing with customers, with candidates, with investors, it turns out to really matter. Email is mission-critical. It's not something where you can simply launch with a half-baked product.

42:40

This is such an important nuance take on, there's always this debate, how much to focus on craft and user experience, how much to focus on time to launch and get it out and speed. What I'm hearing here, which I completely agree with is, it depends on the market you're in and the criticality essentially of your product. So if it's email, it just needs to work and you need to get that right, you need to spend all the time, you need to get that right.

Finding your unique position 43:00
43:03

This reminds me of something else that when your early investors shared with me, Bill Trenchard from First-Round Capital. He talked about how speed was the thing that you just dialed up as a lever to 11. That's where you just, "We will make this the focus. Speed, speed, speed." I think maybe the lesson there is, you pick the thing that you think will most differentiate you, make you significantly better than what's out there.

43:27

So just thoughts on how you decided speed was the thing you were going to obsess with, and advice for folks that are trying to decide where to dial up things to 11? Bill is right and I agree with him, you have to pick something. Knowing what to pick is the trick. In the early days of Superhuman, I read a book on positioning that really influenced my thinking. It is, I believe called Positioning the Battle for Your Mind. It struck me how the most well-known brands have stood for one clear thing, they have a clear position. So in order for Superhuman to be memorable, I believed that we needed to occupy a clear position that was unique and which was available and which reinforced our product strategy.

44:13

In the first year of Superhuman, therefore, I interviewed hundreds of potential customers about their experience with Gmail and with Outlook. And predictably, almost everybody says that email takes way too much time. But interestingly, many people also said that Gmail and Outlook were way too slow. That was how I first thought that speed could be an interesting position for us. I then asked myself, "Is the position of speed unique and is it available?" And the answer was overwhelmingly yes, because almost no software was being sold or has ever been sold on the value proposition of speed. The last time I could remember anyone trying to do this, was when Google launched Chrome, and obviously that went incredibly well for them. You may remember they had slow-motion videos where they were comparing Chrome render webpages and showing that was faster than an actual strike of lightning. No one had done it since then.

45:16

I then asked, "Well, does speed reinforce our product strategy?" And again, the answer was overwhelmingly yes. I knew that our competition was not going to be startups, it was incumbents. And I also knew that incumbents generally struggle with speed, because by definition they have massive scale and usually entrenched architecture. Then finally I did what I call the cocktail party test, which is to look at the cocktail parties and to watch how people pitch your product to other people. In our case the pitches were simple. People would say, "Dude, you have to use it, it's really fucking fast." And that's it. That was the pitch.

45:57

That's how I knew that speed would be a really great position for us to start with. I'm excited to chat with Christina Gilbert, the founder of OneSchema, one of our longtime podcast sponsors. Hi Christina. Yes, thank you for having me on, Lenny. What is the latest with OneSchema? I know you now work with some of my favorite companies like Ramp, Vanta, Scale and Watershed. I heard that you just launched a new product to help product teams import CSVs from especially tricky systems like ERPs.

46:25

Yes, so we just launched OneSchema of FileFeeds, which allows you to build an integration with any system in 15 minutes, as long as you can export a CSV to an SFTP folder. We see our customers all the time getting stuck with hacks and workarounds, and the product teams that we work with don't have to turn down prospects because their systems are too hard to integrate with. We allow our customers to offer thousands of integrations without involving their engineering team at all.

46:47

I can tell you that if my team had to build integrations like this, how nice would it be to be able to take this off my roadmap and instead use something like OneSchema. Not just to build it but also to maintain it forever. Absolutely, Lenny. We've heard so many horror stories of multi-day outages from even just a handful of bad records. We are laser focused on integration reliability to help teams end all of those distractions that come up with integrations. We have a built-in validation layer that stops any bad data from entering your system and OneSchema will notify your team immediately of any data that looks incorrect.

47:18

I know that importing incorrect data can cause all kinds of pain for your customers and quickly lose their trust. Christina, thank you for joining us and if you want to learn more, head on over to OneSchema.co. That's one OneSchema.co. The next area I want to spend time on and

The power of manual onboarding 47:32
47:35

I imagine we'll have much insight is, some of the contrarian ways you approach building Superhuman that a lot of companies never thought about doing that you did that worked out for you. So the first is manually onboarding every single new user. Sure, startups have done this, founders bring on some folks and then cool, show it to them and then they stop doing that and then it's self-service or sales teams. How far did you scale this manual onboarding phase of your company? How many people did you have onboarding people, how many people did you manually onboard?

48:12

So for folks that don't know, in those early days we insisted on one-to-one concierge onboarding, and it was absolutely the right thing to do. You couldn't use Superhuman unless you went through the onboarding experience. Now it's almost the reverse. Almost every new Superhuman customer goes through self-service. The onboarding experience is still there, but again it is absolutely the right thing to do. To answer your question, at peak we had about 20 people doing manual onboarding.

48:40

Okay, so it's not that many people. That's really interesting. Because I always imagined it was like a massive team, but 20 people can handle a lot, is the takeaway there. What was the scale where you stopped manual onboarding, just for folks that are thinking about doing this and then when to stop? I think the reason to stop is that there will always be certain personality types who do not want to go through a one-on-one onboarding. At a certain point those people will become very important, and you'll need to be ready with a world-class self-service option.

49:11

When we started building self-service, it seemed nearly impossible. In fact, it was terrifying, because it's difficult to overstate how much the entire DNA of the company was built around this idea that we would onboard users manually. After all, we did so much in our one-to-one onboardings and there's only so much that software can do. Now, we did after a lot of grind and persistence eventually figure it out and we have a world-class self-service experience today, but we did not at the time.

49:49

So the flip side is, why would you even do this to begin with? What we found is two things. Number one, the user metrics are excellent for things like engagement, retention, product market fit score, MPS, virality, for all of those metrics. I think you you'll significantly beat your industry benchmarks if you go to the effort of one-on-one onboarding your early customers. It becomes so powerful to have that early cohort of super fans when it comes to things like building a brand. If folks remember that conversation from way up at the top, what is it that creates true virality?

50:26

It's not viral mechanics, it's word of mouth. It is brand. This is how you can kickstart a brand. And number two, in a world where you can easily and quickly raise funding, like for example the zero interest rate phenomenon era, you can actually use dollars to avoid building a first-time user experience and all of the normal growth loops that you would then have to build. You would then instead focus all of your engineers on finding product market fit or in solution deepening or in market widening, but not for example on a first-time user experience, not for example on activation, because you have humans doing activation for you. By contrast I saw other companies often competing spend almost half their engineering dollars on those things, on self-service flows for products that ultimately did not find products market fit. So makes sense to do if you really want to create that brand, which I think all

51:21

consumer-ish companies need to do. And if there is money falling off trees, for whatever reason, which we did have for a period of time, arguably AI companies have that again today. So if you can weave this into your strategy, I think you should, but you should also know when to stop. Super interesting. I guess some factors to think about, because I wanted to ask you when should people consider doing this? If they're hearing this and they're like, "This is awesome, so many problems solved if I just have somebody onboarding every new user, everyone's activated. Amazing." So some of the variables you're sharing is, do you have like cheap cash to invest in say, it doesn't have to be 20 people, it could be a few people to start. Then if there's an LTV, ACV element of just are you going to make enough from a new customer?

52:10

Imagine that's a variable. Is there anything else you think founders should think about? Absolutely. You don't want to lose money doing this. We always made money doing onboarding to be clear, it's just that at a certain point the mass market, whether it for us it's enterprise or all of the prosumers in the world, you hit a top of funnel width, it needs to be wide enough where manually onboarding no longer makes sense.

Mastering product-market fit 52:37
52:37

Awesome. Okay, let's talk about product market fit. I know that everyone, when they think of Rahul, they think product market fit. You wrote this epic First Round post that described the way you guys approach product market fit. We're not going to spend a lot of time on describing it, because people can look it up. So let me just ask you this, what are a couple of things that you think people still don't understand about finding product market fit, getting to product market fit? Considering it's the most important thing you got to figure out as a founder. If you don't find something people want, nothing else matters. Anything there you want to share.

53:12

The core ideas are still weird enough that I'll start there. Which is number one, you can measure product market fit. Number two, you can optimize product market fit. Number three, you can systematically, even numerically increase product market fit. And number four, you can even have an algorithm write your roadmap for you, and that is a roadmap that is guaranteed to increase product market fit. Now, if that sounds crazy, I would be the first to admit it doesn't seem like that should be true, but go check out that post. I think it is still the most widely shared post on First Round Review, it's called How Superhuman Built an Engine to Find Product Market Fit, or just Google the Superhuman Product Market Fit Engine. And you'll see the algorithm laid out there fully explained and why it works. I'd say the second thing is to get to product market fit, you have to deliberately not act on the feedback of many of your early users. This is

54:21

at the same time as listening to people intensely and building what people want. That's what we're here to do, is to make something that people want. But it can't be all people. It can't be everybody. The question becomes, how do you listen to them? And then even of what they say, what do you pay attention to and what don't you? All of that's covered in the Product Market Fit Engine. Okay, I got to follow this thought on algorithmically building your roadmap to increase product market fit. Talk about how one would do that.

54:55

Well, that's really the meat of the engine. Let's see if I can condense it here in a very easy to grok fashion. Let's assume for the sake of argument, that you can put a number on product market fit, and it turns out you can. Very simply, you're going to ask people, "How would you feel if you can no longer use this product?" You give them three responses. One of them is very disappointed, the other is somewhat disappointed, and the other is not disappointed.

55:23

Very disappointed means, "I'd be devastated. I love this product. I need this product." What Sean Ellis found, Sean Ellis, if you don't know him, is the guy who coined the term growth hacker, and he instrumented, benchmarked this initial question. What he found, is that the companies that struggled to grow almost always had less than 40%, very disappointed. Whereas the companies that grew the fastest almost always had more than 40%, very disappointed. And this question, this metric is way more predictive of success than something, for example, like net promoter score. Okay, so far so easy. How do we make this number go up? Well, you want more people to be very disappointed without your product. The trick here is not to act too much on the feedback that the very disappointed people are giving you, because they already love your product. Also, not to act at all really on the feedback that the not

56:27

disappointed people are giving, you because they're so far from loving your product that they're essentially a lost cause. But to focus on the segment of the somewhat disappointed people, they kind of love your product, but something, and I would wager something small, is holding them back. You then divide them into two camps, the camp for whom the main benefit of your product resonates and the camp for whom it doesn't. What do I mean by that? Well, you go back to the people who really love your product and you basically ask them why? What is it about my products that you really love? In the early days of Superhuman, it would have been speed and keyboard shortcuts and the overall design aesthetic as well as the time that we were saving you. You then go back to the somewhat disappointed users, and in the Superhuman example, I would simply ask, "Wait, do you like Superhuman because of its speed

57:13

or for something else?" And if it's something else, well, and this is hard to do, but politely disregard those people and their feedback. Because even if you built everything that they asked for, they're still pulling you in a different direction. And the thing that they like the most from your product isn't actually what the people who en mass love it the most for, is. You have then articulated the subsegment of the subsegment that it makes sense to pay attention to, and there's another question in the engine to figure out what they don't like about the product.

57:48

Now you have a list of things people love, you have a list of things people don't love, and you can work down that list to make the product market fit score go up. And basically at the start of every planning cycle, I advise spending half your time doubling down on what people really love and half your time systematically overcoming the objections of the somewhat disappointed users, but specifically those for whom the main benefit resonates.

58:14

That was an excellent summary. I know I said we wouldn't spend a ton of time here, but I'm really glad we did. That was really helpful. Let me ask you this, I know you used this initially in the early days, are you still operating in this way in some form? We don't run the engine as is for Superhuman as a whole. There are enough subcomponents of Superhuman now that are almost individual products. For example, Superhuman for Sales, our multiplayer and collaboration features, how we think about the enterprise, AI is its whole thing, but we do sometimes run it on those individual pieces. For example, we'll ask a salesperson, the Product Market Fit Engine, as it relates to Superhuman for sales. As we think about starting new products, we would absolutely deploy the product market fit engine.

58:59

Awesome. The way you ask this question is an in-product interstitial sort of survey pop-up thing? You can do it however you want. The way Sean initially benchmarked the number was via email surveys. I think email surveys work just fine. The key thing is, and this applies to any survey methodology, if you're going to change the method of surveying, all of your old numbers are invalidated. So it's just a new baseline going forwards.

59:25

Got it. We had Sean on the podcast and he describes this method in detail. So if folks want to explore the Sean Ellis test, listen to that podcast. We'll link to it.

Game design in business software 59:33
59:33

Okay, next topic that I'm excited to get your take on, is game design versus gamification. This is one of the more unique ways you think about designing product. When people hear you talk about this, they think it's like, "Oh, gamification making things like games. Oh, it's Zynga, Farmville, I don't want to do that." But you actually have a really different perspective on why you need to think about game design as you design products. Talk about your insights there.

59:58

Well, I strongly believe that we should make business software like we make games, because when we make products like we make games, people find them fun. They tell their friends, they fall in love with them. It's another way actually of backing into where we open this conversation, which is you're making a brand, you are giving reason for word of mouth. It's actually an altogether different kind of product development. So how do we do this? Well, as you've said, it's not gamification, that doesn't work. Game design works, but game design is not gamification.

1:00:33

It's not, for example, simply taking your product and adding points, levels, trophies or badges. To understand why gamification does not work, we actually have to start with human motivation. There's a very interesting study from Stanford that demonstrates the difference perfectly. In the 1970s, these Stanford researchers recruited children who were aged three to four years old, and all of these kids were generally pre-interested in drawing. Some kids were told they would get a reward, a certificate with a gold seal and a ribbon. And some kids were not told about any reward and they did not even expect one or didn't know of one. Now each child was then invited into a separate room to draw for six minutes and afterwards they would either get the reward or not. Over the next few days, the children were observed to see how much they would continue to draw by themselves. So the children with no reward,

1:01:31

they spent 17% of their time drawing, but the children who expected a reward, sadly they only spent 8% of their time drawing. The very presence of a reward halved their motivation. So what's happening? What's happening here, is researchers differentiate intrinsic motivation and extrinsic motivation. With intrinsic motivation we do things because they are inherently interesting and satisfying, and with extrinsic motivation, we do things to earn rewards and to achieve external goals. That's the problem with rewards, is they just massively undermine intrinsic motivation. That's why gamification doesn't work. And when gamification does work, it's because the underlying experience was already designed like a game.

1:02:19

What makes something like a game? I know Superhuman is really good at this, of just your inbox zero quest that you're on. Just to make that a little more real, what is game design? What does that mean to you? What makes it feel like a game? Well, maybe folks don't know this, but before I was a founder, you can probably tell, I was actually professionally a game designer. And as it turns out, there is no unifying theory of game design. To create games, what we need to do is draw upon the arts and the science of psychology, mathematics, storytelling, interaction design. And at Superhuman we've identified five key areas that we really care about, goals, emotions, toys, controls and flow. And across these we've identified many principles of game design. One example principle would be, make fun toys and then combine those into games. A question I like to ask is, are toys the same as games? They do seem different. For example, we play with toys, but we play games. A ball is a

1:03:24

toy, but football is a game. As it turns out, the best games are constructed out of toys. Why? Because then they are fun on both levels, the toy and the game itself. So for example, in Superhuman, one of our favorite toys is the time auto-completer. If you use Superhuman, this is the thing that appears when you hit H, when you snooze or set reminders on emails. You can type whatever you want, it can be gibberish and it does its best to understand you. For example, if you type in 2D, that becomes two days, 3H is three hours, one MO is one month. The time auto-completer is fun because it indulges your playful exploration. In onboardings, it wasn't long before I saw people asking, "What can it do? Where does it break? How does it work? What happens if I keep on typing in a series of tens? Well, it turns out that's October the 10th at 10:10 PM. Well, how about a series of twos? Well, that's February the second, 2022 at 2:00 PM." Then you start trying

1:04:26

more complex inputs like in a fortnight and a day, and that works, which is a pleasant surprise. And it's not long before you find more pleasant surprises like time zone math happens without you thinking about it. You can just type in 8:00 AM in Tokyo and it turns out that's 8:00 PM Eastern Time and you no longer have to do the time zone math. Then most people were really delighted to find out that if you really want, you can snooze emails until never, i.e. you can literally type in never, and the email will never come back. It had like a little shrug emoji at the same time. Is this toy going to win awards? Nope. But is it fun actually, surprisingly yes. So what I would encourage people to do is, think about the features of their product. Do those features indulge, playful, exploration? Are they fun even without a goal? And do they elicit moments of pleasant surprise? If so, you have a toy and you can combine that with other toys and actually start to build a game.

1:05:28

If people were to listen to this segment of the podcast, they would never guess we're talking about B2B software and email, which I love. Let's talk about pricing strategy and your approach to

Contrarian pricing strategies 1:05:35
1:05:39

pricing. Another very contrarian approach that you guys took where you charge $30 a month for email that was free, that people don't need to pay for anywhere. And it's worked and now a lot of companies are thinking of it this way. You've even raised your prices recently. What have you learned about pricing strategy that you think might be helpful to folks? I always say the same thing when it comes to pricing, which is before you figure out pricing, you must first figure out positioning. Superhuman is the best email tool on the market. We fortunately have the metrics to show this. One of the cool things about selling an email tool, is you can compare the 30 days prior to using Superhuman to the 30 days after, or the year before to the year after. We do that obviously. We're able to show that people get through their email twice as fast with Superhuman, that they respond one to two days faster, and that they save

1:06:32

four hours or more every single week. Because of that, we're very confident in saying that Superhuman is the best email tool on the market and that we're building it for high performing teams and high performing individuals. In other words, we serve the high end of the market. Once you understand your positioning, you can then move on to pricing. And one of the best books on this is a book called Monetizing Innovation by Madhavan Ramanujam. And Madhavan covers a lot of ways to develop pricing. We used one of the easiest methods, which is the Van Westendorp Price Sensitivity [inaudible 01:07:08]. In the early years, we asked, I think it was around a hundred of our earliest users, the following four questions. Number one, at what price would you consider Superhuman to be so expensive that you would not consider buying it? Number two, at what price would you consider Superhuman to be priced so low

1:07:24

that you'd be worried about its quality and you wouldn't buy it? At number three, what price would you consider Superhuman to be starting to get expensive, so that it's not out of the question, but you'd have to give some thought to buying it? And number four, at what price would you consider Superhuman to be a bargain? A great buy for the money?, Now most startups orient around price point number four. This is especially true for greenfield opportunities, marketplaces, you've got to set the transaction value around price 0.4. Basically when you want as many people to sign up as is humanly possible, at the top of the funnel. But the price point that supports our best in class, best in category position, is actually the third one. It starts to feel expensive, but then you sit down and you think about the time that you spend in email, the ROI, and you still buy it anyway. It turns out that the

1:08:22

median answer for the third question was $30 per month, and that's how we picked our price. And once we picked our price, we then do a quick gut check on market size. For example, we're a venture scale company, but at the time the question that we had to ask is, "Could we grow into a billion dollar valuation?" Well, let's assume that at that point our valuation is 10 times our ARR, so our ARR would have to be a hundred million dollars. Well, that would be 300,000 subscribers at $30 per month. That is conservatively assuming no other ways to increase ARP. You mentioned price increase, you can also go up market, you can sell new products and so on. We asked ourselves, without those tricks, do we think we can get to hundreds of thousands of subscribers? And we answered emphatically, yes, so we went ahead with that price.

1:09:13

Okay, there's a couple more things I want to chat about in the time that we have and then I know you have to run. One is around AI and the work you guys are doing there. I know that's been a big unlock. And then two, the stuff you're doing in the enterprise. Then if we have time, there's a question I want to ask that I think is a really interesting way you guys operate.

Leveraging AI 1:09:29
1:09:29

Let's talk about AI first. It feels like there's this being in the right place at the right time. It feels like you guys have been building this for a while, and then AI just unlocked another stage in what you're able to do with email. Just talk about what you've done and what how you think about AI integrating into what you're doing, how it's enabled you to kind of take off again? It's true that sometimes startups boil down to being in the right place at the right time. We actually had a massive AI launch recently about two weeks ago, but even before then we had multiple flagship AI features. Our first AI feature was write with AI, jot down a few words and we'll turn them into a fully written email. We actually match the voice and tone in the emails you've already sent. So unlike Co-pilot, unlike Gemini, unlike basically every other email app, the email sounds like you. This AI feature is way more

1:10:26

popular than I expected it to be. On average today, users are using it 37 times per week. Number two, our next AI feature was auto summarize, which shows a one line summary above every conversation. And as new emails arrive, it updates instantly. Again, unlike Co-pilot and Gemini, it's pre-computed. One of the things we do is, we go above and beyond to make these features really premium and feel amazing. The next AI feature after that was instant reply.

1:10:56

Imagine waking up to an inbox where every email already has a draft reply. You would simply edit and then send, and sometimes you wouldn't even need to edit. I can share because we just finished this analysis, that over 2024, the percentage of emails that are AI written and sent with Superhuman has grown four times just in one year. Then if I remember correctly, the feature after that was Ask AI. Email of course, is this treasure trove of critical information, things like project statuses, customer communication, meeting updates, deal execution, and so much more. And for over 40 years we've had to rely on what we hilariously call, search. You have to remember senders, guess keywords, scan subject lines, and now you can just ask, "Where is the queue one offsite?"

1:11:47

or, "What are my flight details?" Or, "What is the top five most positive customer responses to the Ask AI launch?" A task by the way, which previously used to take me 20 or 30 minutes to read through all the emails and then create that report now happening in less than five seconds. Recently we, like I said, announced our biggest evolution yet. Superhuman AI is constantly helping you. It's organizing your inbox. It's also making sure you never drop the ball. We have things that we call Auto Labels. You can now write a short prompt like job applications or requests to review work, and you can then immediately see when emails match that prompt, when people apply for a job or they ask you to review work. With Auto Reminders, if your email needs a response, Superhuman will now automatically set a reminder. You don't have to remember to do that and you'll never drop the ball again. All you need to do is hit send. With Auto Drafts, Superhuman will

1:12:51

now automatically draft your follow-up emails for you and will soon be drafting replies to basically every email that needs a response. And finally, with what we call Workflows, you can now turn email into repeatable automated workflows. For example, I often get emails from people who are interested in working at Superhuman, and I would normally reply to that candidate and I would let them know that the team will take a look. I'll then forward to the original message, including any resume or any letter to our head of people and operations and ask her to reach out, if interested. With Workflows, I can now automate this entire process. It's, you can imagine, creating a little flowchart of what has to happen. Not only does that save a huge amount of time, with Workflows you don't even have to be in your inbox. In fact, you don't even have to be working. You could be on vacation while Superhuman AI is working for you.

1:13:53

This sounds like product market fit to me. This all sounds wonderful. It just makes sense. This is the stuff we've been promised, our underwater cities and flying cars and then just email that just works magically and replies for us and all these things. I love all these things you're doing. For folks that are building with AI. I'm curious, what's maybe been the biggest surprise, either good or bad, building so deeply on top of AI models that you think might be helpful for folks to just, "Watch out for this," or, "Hey, check this out."?

1:14:25

I think for me the biggest surprise has been how unpredictable the user love has been in terms of what they love and what they don't love. For example, write with AI. This sounds like a commodity feature and on all surface level it is. Every email app, every writing surface has a write with AI feature in. I would wager ours is the best at emails and surprisingly that's what we do. But the surprising thing was just how much people love it and how often it gets used. 37 times per user per week is still mind-blowing to me. I had not expected that, so that's the most surprising thing. And on the flip side, there were certain AI features where I did expect a ton of usage, but we didn't quite get the usage that we were perhaps hoping for. Hopefully I'm not AI Kramer, but basically everything I thought would work out well, people use it less than they thought they did. And everything where I was like,

1:15:29

"I don't know, but let's build the thing," people love that. Interesting. Maybe I should just create an anti-me to do AI road-mapping. That's in a simple agent right there, whatever Rahul says, do the opposite.

Transitioning to enterprise solutions 1:15:40
1:15:41

Yeah. Okay. Another maybe a last topic. I know that you guys are starting to move into the enterprise. When people think of Superhuman, they think of it's consumer-y, it's for people, and you guys are doing a lot of work to make it a B2B enterprise product. For founders maybe that are starting to think about this transitioning from PLG to sales led and B2B enterprising, what have you learned about just what it takes to get to that point and what does that sales motion look like for you guys?

1:16:10

In some ways, it's very like selling to prosumers, except these users are not coming from Gmail where prosumers would normally come from, they're coming from Outlook. And Outlook users have very different expectations to Gmail users. For example, Outlook users expect their email app to also be a fully featured calendar app, whereas Gmail users are happy with those two things being entirely different. As a result, we've invested in calendar very heavily and we continue to do so. There's only so much I can say, but it's pretty exciting.

1:16:48

[inaudible 01:16:49]. Outlook users are also used to certain safeguards, like if you've used Outlook in an enterprise, warnings when a recipient is external to your domain or what Outlook users might know as sensitivity labels. And as a result we've built support for external recipient indicators and sensitivity labels. But in some ways it's very different to selling to prosumers because there are other stakeholders involved. For example, we've built support for enterprise mobile management by implementing Microsoft Intune. We recently sold one of the big three strategy consulting firms, which is super exciting. I can't say which one, but they love Superhuman and they have thousands of people internally using Superhuman. This is after a year... They've been piloting for a year and then accelerating over the last few months.

1:17:43

We only just got them the mobile app, believe it or not. Because, at an enterprise like that, there are significant controls on what a allowed compliant mobile app can and cannot do. For example, IT needs to be able to control which apps can save attachments or which apps you can copy and paste text into from email. And for many enterprises, those controls are super important. Wow, okay. So it sounds like essentially just building all these features that large companies need, is kind of the road you're on right now.

1:18:21

Exactly. And there's two stakeholders. There's the users, which are actually quite different because they're Outlook users and Calendar is one of the main ways that manifests. There's a whole bunch of other stakeholders, IT is one of them, but there are others as well. For example, companies this large have workplace management groups who want to see analytics of how people are working, how they can make their teams more efficient, so it truly is a multi-threaded sale with multiple stakeholders.

1:18:47

They had a product from Linear on the podcast [inaudible 01:18:51], and he actually, I don't know if you heard that episode, but he talks about how they decide what to prioritize, the thing they never build is middle managers needing to track how their reports are doing and things like that. That's an interesting opportunity for you guys maybe to cut stuff. I don't know. Anyway, I want to end on one more nugget. Okay,

The Single Decisive Reason framework 1:19:08
1:19:08

I'm glad we have time for this. You shared that you have this system internally at Superhuman for making decisions. You call it Single Decisive Reason, SDR. What is that? SDR is a thinking tool that I picked up from Reid Hoffman during my time at LinkedIn. The idea here is that for important decisions, you should be able to identify one, one reason that on its own supports the decision. It's based on the observation that all too often we rely on a collection of weak reasons to justify decisions. It's very, very easy to do this. Imagine you are contemplating a decision, you write a list of the pros and the cons.

1:19:55

There are three pros, but let's say there are 10 or 15 cons. The sheer number of cons, the effort of thinking them through, the time it took to write them down, is going to affect you, consciously or worse subconsciously. This is especially true, I've seen in group settings, which just in general are a little bit more risk averse and a little bit more consensus driven. So whenever anyone is making a decision and they bring that decision to me and they say, "Well, we want to do this because of X, Y, Z, and there are multiple reasons." I ask them, "What's the SDR? What's the single decisive reason?" If they can't yet isolate it, that tells me they haven't yet figured out why they want to make the decision. It doesn't mean the decision is wrong, it just means that they haven't figured out the singular reason why we should do the thing. They can then go through their list of reasons and ask, "Is this alone

1:20:49

enough to support this decision?" Meaning if this was true and all the other things were not true, would I still do it? And sometimes we still do, but actually sometimes we don't. We realize that a collection of weak reasons alone means that, for example, the outcome is less likely than we thought it was, or it was hiding a really strong reason on the other side of the decision. That is very cool. This is just when someone comes to you with a decision, the way you use this idea is, you ask them what's the single decisive reason?

1:21:20

Pretty much. Yeah. And what they can't do, obviously this happens, people are human and natural, they'll usually start mentioning three or four things, and that's fine. And then I will say, "Okay, but if only one of those was true and you're still advocating for this decision, what is it?" I think that's just a bar for a good decision. Why is that so important? Because you found that a bunch of low quality reasons just don't add up to a good reason to do something?

1:21:50

Multiple reasons, which is ironic. But that's my SDR for why SDRs work. Which is yes, multiple low quality reasons rarely add up to a high quality reason to do something. But there are also other things as well, which is, any decision you take has an opportunity cost. Any feature you build is another feature that you didn't build. If we're going to build this for a collection of weak reasons, whereas we could build that for one strong reason, I'd much rather build that for one strong reason. Now this is all other things being equal, and these things often end up being quite complicated, but you can apply SDR all the way down. You just did that to me, what's my SDR for SDR?

1:22:31

There we go. Rahul, is there anything that we haven't covered that you wanted to cover? Is

Conclusion and final thoughts 1:22:32
1:22:37

there any last piece of wisdom you want to leave listeners with before we let you go? I feel good. I think we covered a lot. Thank you for asking amazing questions. This was really fun. This was incredible. Okay, so let me just ask you this then. Where can folks find you online? Where can they check out Superhuman? What should they know before they try it out? And then just how can listeners be useful to you? If you want to find me online, I am generally on X. That is x.com/rahulvohra, R-A-H-U-L V-O-H-R-A.

1:23:10

My DMs are open, so feel free to ping me. If you're going to do that, I would suggest also emailing me, that's rahul@superhuman.com, and hopefully I'll see your message soon. If you haven't tried Superhuman, then gosh, what are you doing? This is my call to you to do so, because your time is worth more than whatever you think it might be. So go download Superhuman and give it a shot. Invite your team. The metrics are real. I know they sound like the kind of metrics that startups make up, but getting through your email twice as fast, responding one to two days sooner, saving four hours or more every single week, they're all real.

1:23:51

Actually, speaking of which, the consulting firm I mentioned earlier, because they're so into data and into analysis, they wanted to corroborate those numbers for themselves, and so they did. They ran their own internal case study on Superhuman, and they were like, "Yeah, you're saving our partners 3.3 hours per person per week. And there's only one other tool that we've bought that does that, which is ChatGPT. So thank you. We love Superhuman.

1:24:19

We're rolling it out." If that sounds interesting to you or your company, please do give it a shot. That is super cool. Reflecting back on what I imagine this conversation would look like, a lot of contrarian thinking and attention to detail, I think that's exactly what it was. Rahul, you're awesome. Thank you so much for being here. Thank you. Bye everyone. Bye everyone. Thank you so much for listening. If you found this valuable, you can subscribe to the show on Apple Podcasts, Spotify, or your favorite podcast app. Also, please consider giving us a rating or leaving a review, as that really helps other listeners find the podcast. You can find all past episodes or learn more about the show at lennyspodcast.com. See you in the next episode.