The bottom line
Neon White lets ordinary players feel like speedrunners by guiding them through its short levels with an Insight medal system. It is 2022's most innovative game because it gets players to retry and optimise, which most games leave to a few elite players.
Key takeaways
- Real speedrunning demands a time commitment most players will never make. 0:19
- A top Ocarina of Time runner says he spent more than 4,500 hours on the game.
- It means learning movement tech, exploiting skips and shortcuts, and sometimes breaking the game apart.
- Neon White captures the speedrunning loop of learning, practising and finding shortcuts in minutes instead of years. 1:08
- Players race through first-person levels, using weapon cards as shots or as special moves like a double jump, dash or hookshot.
- Creator Ben Esposito says that if you never go back to improve your time, you're not really playing Neon White.
- The Insight system leads players from a first clear to a mastery run through medals and unlocks. 3:32
- Bronze unlocks friends' times, silver adds a timer and a ghost, gold gives a hint to a secret shortcut, and ace opens the global leaderboards.
- A fifth, secret red medal is set by Ben's own times.
- Short levels and tight controls make each retry quick and fun. 4:00
- A stage may take only 20 to 30 seconds to finish.
- Responsive movement and forgiveness features like coyote time and edge rounding make a better run feel within reach.
- Leaderboards and ghosts are old ideas, but here they pull in nearly everyone. 6:26
- In most games, time trials belong to elite players while the rest just watch on YouTube.
- Players say it is almost impossible to move on without at least a gold medal.
You get to feel like an AGDQ superstar. Without the time commitment.
Mark Brown, Game Maker's Toolkit
Chapter summaries
0:00 Speedrunning without the thousand hours
Speedrunning is a deep craft, and Neon White sets out to give its feel without the time cost.
- Speedrunning means mastering a game's design and then bending it. 0:19
- Runners play with impeccable skill and research movement tech.
- They exploit skips, shortcuts and sequence breaking.
- The culture runs from the Awesome Games Done Quick conventions to YouTube histories like Summoning Salt.
- Sometimes runners break the game into a billion pieces.
- A game could simulate the speedrunner's loop in a short time. 1:08
- Players learn a move set, run again and again, find shortcuts and slowly improve.
- The joke is that 4,500 hours could instead buy 9,000 viewings of the Shrek the Halls Christmas special.
1:39 How Neon White plays
Neon White's cards and short levels make optimising the real game, and Insight teaches players that.
- Each card is both a weapon and a movement tool. 1:43
- Cards shoot demons or are discarded for a special move.
- The moves are a double jump, forward dash, rocket jump, hookshot or ground pound, borrowed from other platformers.
- A first clear takes a few hours, but that isn't really the point.
- Hand-placed cards turned a deck builder into a speedrun game. 2:25
- The first version dealt random cards mid-fight, which kinda sucked.
- With a breadcrumb trail of chosen cards, Ben's friends began trading best times.
- Donut County aimed at everyone, but Neon White aims at a few who will love it, with Counterstrike surf maps, anime and Dreamcast style.
- Insight guides players from a first clear toward mastery. 3:28
- Testers blasted through levels and never retried, so the team built Insight.
- A first clear gives bronze and unlocks friends' times.
- A second run shows a timer, earns silver and adds a ghost.
- Levels of 20 to 30 seconds always invite another go.
- Tight movement, coyote time and edge rounding make replays fun, and a better run feels in reach.
4:54 The obvious route is a decoy
Levels are built so the first clear is easy and the faster path stays hidden behind it.
- The look of each level points to an easy route, so the shortcut has to be found. 4:57
- Clean white buildings, green plants and stairs or archways mark the way.
- Enemies and cards sit along the stage like a dotted line from start to finish.
- Every level hides a shortcut, and the easy route is a red herring.
- An ace needs practice, problem solving and a dollop of skill.
- Players who search YouTube may learn they can parry bullets for a speed boost.
6:23 Old tools, wider reach
The tools are familiar, but this game puts them in front of nearly every player.
- None of the ingredients are new. 6:23
- Leaderboards date back to the arcades.
- Player ghosts date back to ancient racing games.
- Assault Android Cactus earned praise for hidden medals that reward the best players without demoralising the rest.
- Insight eases players from a stumbling level finisher to a slick speedrunning superstar.
7:26 Honourable mentions
Other 2022 games found fresh twists on puzzles, role-playing and compulsion.
- Each runner-up built a new game from one clever mechanic. 7:29
- Patrick's Parabox is a Sokoban game where the block you push may be the level itself.
- Citizen Sleeper has you spend random dice each morning, which makes choices matter.
- Vampire Survivors is an automated twin stick shooter that borrows from clickers and deck builders.
- Also named: Hyperbolica, Trombone Champ and Tunic, which hides mysteries in a vintage instruction manual.
- Citizen Sleeper's dice force you to weigh which jobs and characters come first.
In the growth library
Mark Brown, creator of Game Maker's Toolkit. Neon White's Insight system walks players from a first clear to a speedrunner's mindset in minutes, using staged medals, short levels and hidden shortcuts to turn replaying into the main fun. The example that makes it worth watching is how each medal tier unlocks the next tool: leaderboard, timer, ghost, level hint and global ranks.
Lessons that draw on this:
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