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How Neon White Lets You Speedrun Speedrunning

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Game Maker's Toolkit9:47Open on YouTube
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The bottom line

Neon White lets ordinary players feel like speedrunners by guiding them through its short levels with an Insight medal system. It is 2022's most innovative game because it gets players to retry and optimise, which most games leave to a few elite players.

Key takeaways

  • Real speedrunning demands a time commitment most players will never make. 0:19
    • A top Ocarina of Time runner says he spent more than 4,500 hours on the game.
    • It means learning movement tech, exploiting skips and shortcuts, and sometimes breaking the game apart.
  • Neon White captures the speedrunning loop of learning, practising and finding shortcuts in minutes instead of years. 1:08
    • Players race through first-person levels, using weapon cards as shots or as special moves like a double jump, dash or hookshot.
    • Creator Ben Esposito says that if you never go back to improve your time, you're not really playing Neon White.
  • The Insight system leads players from a first clear to a mastery run through medals and unlocks. 3:32
    • Bronze unlocks friends' times, silver adds a timer and a ghost, gold gives a hint to a secret shortcut, and ace opens the global leaderboards.
    • A fifth, secret red medal is set by Ben's own times.
  • Short levels and tight controls make each retry quick and fun. 4:00
    • A stage may take only 20 to 30 seconds to finish.
    • Responsive movement and forgiveness features like coyote time and edge rounding make a better run feel within reach.
  • Leaderboards and ghosts are old ideas, but here they pull in nearly everyone. 6:26
    • In most games, time trials belong to elite players while the rest just watch on YouTube.
    • Players say it is almost impossible to move on without at least a gold medal.

You get to feel like an AGDQ superstar. Without the time commitment.

Mark Brown, Game Maker's Toolkit

Chapter summaries

0:00 Speedrunning without the thousand hours

Speedrunning is a deep craft, and Neon White sets out to give its feel without the time cost.

  • Speedrunning means mastering a game's design and then bending it. 0:19
    • Runners play with impeccable skill and research movement tech.
    • They exploit skips, shortcuts and sequence breaking.
    • The culture runs from the Awesome Games Done Quick conventions to YouTube histories like Summoning Salt.
    • Sometimes runners break the game into a billion pieces.
  • A game could simulate the speedrunner's loop in a short time. 1:08
    • Players learn a move set, run again and again, find shortcuts and slowly improve.
    • The joke is that 4,500 hours could instead buy 9,000 viewings of the Shrek the Halls Christmas special.

1:39 How Neon White plays

Neon White's cards and short levels make optimising the real game, and Insight teaches players that.

  • Each card is both a weapon and a movement tool. 1:43
    • Cards shoot demons or are discarded for a special move.
    • The moves are a double jump, forward dash, rocket jump, hookshot or ground pound, borrowed from other platformers.
    • A first clear takes a few hours, but that isn't really the point.
  • Hand-placed cards turned a deck builder into a speedrun game. 2:25
    • The first version dealt random cards mid-fight, which kinda sucked.
    • With a breadcrumb trail of chosen cards, Ben's friends began trading best times.
    • Donut County aimed at everyone, but Neon White aims at a few who will love it, with Counterstrike surf maps, anime and Dreamcast style.
  • Insight guides players from a first clear toward mastery. 3:28
    • Testers blasted through levels and never retried, so the team built Insight.
    • A first clear gives bronze and unlocks friends' times.
    • A second run shows a timer, earns silver and adds a ghost.
    • Levels of 20 to 30 seconds always invite another go.
    • Tight movement, coyote time and edge rounding make replays fun, and a better run feels in reach.

4:54 The obvious route is a decoy

The obvious route is a decoy, not the fast one
Clear visual signposts make the first clear easy, while every level hides a faster line you have to discover.

Levels are built so the first clear is easy and the faster path stays hidden behind it.

  • The look of each level points to an easy route, so the shortcut has to be found. 4:57
    • Clean white buildings, green plants and stairs or archways mark the way.
    • Enemies and cards sit along the stage like a dotted line from start to finish.
    • Every level hides a shortcut, and the easy route is a red herring.
    • An ace needs practice, problem solving and a dollop of skill.
    • Players who search YouTube may learn they can parry bullets for a speed boost.

6:23 Old tools, wider reach

The tools are familiar, but this game puts them in front of nearly every player.

  • None of the ingredients are new. 6:23
    • Leaderboards date back to the arcades.
    • Player ghosts date back to ancient racing games.
    • Assault Android Cactus earned praise for hidden medals that reward the best players without demoralising the rest.
    • Insight eases players from a stumbling level finisher to a slick speedrunning superstar.

7:26 Honourable mentions

Other 2022 games found fresh twists on puzzles, role-playing and compulsion.

  • Each runner-up built a new game from one clever mechanic. 7:29
    • Patrick's Parabox is a Sokoban game where the block you push may be the level itself.
    • Citizen Sleeper has you spend random dice each morning, which makes choices matter.
    • Vampire Survivors is an automated twin stick shooter that borrows from clickers and deck builders.
    • Also named: Hyperbolica, Trombone Champ and Tunic, which hides mysteries in a vintage instruction manual.
    • Citizen Sleeper's dice force you to weigh which jobs and characters come first.

In the growth library

Mark Brown, creator of Game Maker's Toolkit. Neon White's Insight system walks players from a first clear to a speedrunner's mindset in minutes, using staged medals, short levels and hidden shortcuts to turn replaying into the main fun. The example that makes it worth watching is how each medal tier unlocks the next tool: leaderboard, timer, ghost, level hint and global ranks.

Lessons that draw on this:

More from Game Maker's Toolkit · The whole library, and ask it anything

Transcript163 lines
0:00

Hey there! Every year, I dedicate my last video to the most innovative game from the last 12 months. In the past I've talked about time-travelling detective games, brain-busting block pushers, and time-looping archeological adventures. So, what should I pick for 2022? Well. I've always been interested in speed-running. That's the practice of taking a game, and trying to finish it in the fastest way humanly possible. This requires you to play with impeccable skill.

0:29

To understand every facet of the game's underlying design. To research movement tech. To exploit skips, shortcuts, and sequence breaking. And, sometimes, to break the game into a billion pieces. It's a fun part of gaming culture - from annual conventions like Awesome Games Done Quick, to YouTube chronicles like Summoning Salt. But, let's be honest: I'm never going to do it. This requires an unbelievable time commitment - a top Ocarina of Time runner says he spent more than 4,500 hours on the game.

1:01

I could spend that time doing much better things, like watching the Shrek the Halls Christmas special 9,000 times. So... what if you made a game that simulated the feeling of being a speedrunner. That gave you the chance to learn a move set, practice running over and over again, find skips and shortcuts, and slowly get better. But without the thousand hour commitment? Well, that would be Neon White. ♫ Upbeat Music ♫ So, at it's most basic, this is a first-person platforming game.

1:43

In each level you pick up these carefully placed weapon cards - they can be used to shoot down demons. Or they can be discarded to unleash a special move, borrowed from other platforming games - like a double jump, forward dash, rocket jump, hookshot, or ground pound. And so you must race through each level, shooting demons, discarding cards, and moving with speed and skill. Now, you could finish each level, move on, fast forward through the cringe dialogue, and roll credits in a few hours.

2:12

But, that's not really the point. “If you just play to win each level without going back to optimise your time, you’re not really playing Neon White,” says creator Ben Esposito. The game initially began as a first person shooter mixed with a deck builder. You'd assemble a deck of cards, and then get dealt random weapons and powers in the middle of a fight. Which... kinda sucked. But when Ben changed the prototype to have a breadcrumb trail of hand-picked cards, his friends quickly started running through the levels as quickly as possible, trading back and forth their best times.

2:48

Which led to Neon White as we now know it. It's a big departure from his previous game - the noodley hole 'em up Donut County, which was designed to appeal to as many people as possible, with its simple gameplay and controls. This time, Ben wanted to make a game that a few people would absolutely love - a strange mix of Counterstrike surf maps, Toonami anime, Dreamcast aesthetics, Visual Novel dialogue and more. Anyway, like Ben says - Neon White is most fun when you play the level, and then try to do it again - but faster.

3:21

But during development, this wasn't always obvious to people and they would blast through levels without ever thinking to retry for a better time. So the team developed a system that would encourage players to optimise. It's called Insight - designed, as Ben says, "to orient people to the true 'fun' of the game." So when you start a level for the first time you're given a screen like this. Everything's locked. So you just play the level.

3:46

You're probably a tad slow, you might make a few mistakes, you might hesitate - and so you get a bronze medal. WHITE: "Cleared it". This unlocks a leaderboard with your friends' times, and also shows you how fast you'll need to go for a better reward. Each level in Neon White is incredibly short. A stage might only take 20 or 30 seconds to finish. So... they're always quick enough to encourage another go. So you play again.

4:11

This round, a timer appears on screen. You play faster, you're more accurate, you know how the level's laid out so there's less hesitation. This time, you get a silver medal... WHITE: "I'll take it". ...and you can now race against your own ghost, to see how you can do it even better. Neon White feels great to play - it has tight, responsive, and reliable movement mechanics, and all the standard forgiveness features, like coyote time and edge rounding.

4:36

It's just intrinsically fun to play, so replaying a level never feels like a chore. And it's crystal clear that with just a bit more skill, a bit more accuracy, a bit more practice, you could totally do it better. So you play again. Optimise. Improve. Do better. Get a gold medal! How on earth could I have done that any faster? WHITE: "Didn't even break a sweat". Neon White's visual design and architecture is intended for clarity and zero ambiguity.

5:03

It's all clean white buildings, with green plants that point towards where to go, and obvious visual affordances like staircases and archways. Plus, the enemies and cards are placed through the stage like a dotted line from start to finish. But that easy route is also a red herring. Because each and every level has a secret shortcut that can be exploited to get an even better time. And that's the reward for a gold medal: a level hint, which shows you where to break from the obvious route to get a faster time.

5:33

So you play again. With a little more practice, some problem solving, and a dollop of skill, you should have everything you need to net yourself the ace medal. WHITE: "It's 'cause I'm the best". But this finally unlocks the global leaderboards - and the temptation to go even faster. Perhaps you'll keep trying. Eke out a few extra seconds. Search YouTube for tips - wait, you can parry bullets in this game to get a speed boost?

5:59

What! And if you do that, you just might unlock a fifth, secret, red medal - for times set by Ben himself. And so by going through this process, you get the feeling of being a speedrunner on that specific level - but in mere minutes, or perhaps a few hours. Rather than weeks, months, and years. You get to feel like an AGDQ superstar. Without the time commitment. Of course - none of this is particularly new. Leaderboards have been around since the arcades.

6:28

Player ghosts since ancient racing games. And I praised the hidden medals in Assault Android Cactus for how they reward the best players - without demoralising those who can't make the grade. But there's something special about the way Neon White does it. For most games... time trials, speed runs, gold medals, and so on are the exclusive domain of a few elite players. Something that we mere mortals just watch on YouTube.

6:51

But that's not the case in Neon White. Practically everyone who talks about this game says the same thing - it's almost impossible to move on without, at the very least, a gold medal. Maybe an ace if you're feeling spicy. And it's no surprise: the short levels make replaying easy. The tight controls make it fun. And the insight system encourages you to do it, by gradually easing you in from a stumbling level finisher, to a slick speedrunning superstar.

7:17

And so that's why I'm picking it as the most innovative game of 2022. WHITE: "Not bad for a dead guy, huh?" Some honourable mentions, as always. Like 2019's winner, Baba is You, Patrick's Parabox is a block-shunting Sokoban game that soon gets super meta. This time, the block you are pushing around... might just be the level you are playing in - creating a recursive nightmare of infinite possibilities. Sounds like it would melt your brain, but the elegant and considered puzzle design gently guides you along a journey of surprising twists and a-ha moments.

7:54

Citizen sleeper is a micro RPG with an inventive dice-based mechanic. Each morning you'll wake up with a handful of dice showing random values. You can then spend these dots on different tasks, which forces you consider your priorities - which jobs are most important, and which characters do you want to hang out with most? This makes every choice feel more meaningful. Vampire Survivors looks like junk and basically plays itself.

8:20

But this automated twin stick shooter is impossible to put down. By lifting the most compulsive parts of clickers, RPGs, musou games, and synergistic deck builders, this game burrowed its way into my brain until I forcibly kicked it off my Xbox. There was also the Non-Euclidean adventure Hyperbolica, the goofy rhythm game Trombone Champ, and Tunic - the game that hides its best mysteries in a vintage instruction manual.

8:46

This year had some real gems. And if you want to know my ten favourite games of 2022, then check out GMTK on Patreon - those on the video tier can now check out my game of the year list. Patreon is also the number one best way to support this channel and everything I've been doing this year. Since January I've made videos on topics like invisible choices, economies, combing genres, and solving problems, and games like Deathloop, Hitman 3, Rollerdrome, and Elden Ring.

9:16

I've made five dev logs about my magnet game, an interactive video essay, a huge Unity tutorial, minis on God of War and Fortnite, and ran another monster game jam. Thanks to everyone on Patreon who supports this channel, your kindness means the world to me.